Judaism wrote:I recall precisely how you died, it was the following: You commited crimes, therefore we were able to summon you online. The walls were inbetween, so the only way to directly kill you(there were many other methods) was to actually bring over a witch and curse you to death. You had multiple flaws in your base design aswell, which was why this was possible.
But tell me how real it was to become a witch in the first hours after the release of the update? And why I haven't seen any curse indicators?
Judaism wrote:Fully intended mechanics which are still in the game, zero abuse. The abuse came from your part, which later was actually changed.
You were knocked by a shot from one of the braziers, and you were in battle, after a couple of minutes when my team was about to go into a counteroffensive, you started teleporting out of the vilage claim and just disappeared.
Later a Carver who watched from the outside called it a bug that was fixed. But you have not received any punishment for this, most likely because it was the Carver who saved you from certain death.
Judaism wrote:Also before saying anything, the only limitation were the biles at that point. Breaking Brick at the first few months of Providence was harsh with 400 biled characters, which barely were above the soak values of Brick. It would take many hours, even more so with active defenders.
As I said before the siege mechanic was a complete sh*t, for the reason, if you don't have 400 biles character u will die anyway because can't destroy brick wall and destroy Trial by Fire. Trial by Fire must had to have an action timer and that would be fair.
Judaism wrote:The fact of the matter was that we actually broke most of your walls, while you tried to defend and were actively engaging in combat inside your own base. Not a chance in hell that your faction was organised or skilled enough to ever form a serious danger.
We were not ready for open combat at that time for several reasons, and one of them is that some people have business in real life.
Judaism wrote:You utilized pilgrim hovels as a line of defence which require a significantly higher phlegm soak value. That is the reason, why you now need a couple of spaces inbetween houses.
Ie you think that if you don't have enough soak values to destroy hovels, hovels must be removed by developer? But if the opposing team does not have 400 biles to destroy brick wall and destroy trial by fire, brick wall must stay?
Btw dud, why should I mess about my hovels as a player? If you are a game developer, you should take these aspects into account in your code, and not do the removal of houses and other objects with your own hands on the day of the siege.
It sounds like - "Hey JC my character is stuck in the trees can you get him from there?!" and JS login to game to help this poor guy..Although a couple of "if", "else" conditions are enough for this with patch, which would solve this problem, if you understand what I mean. Such actions only show the lack of professionalism on the part of the game developers.
Besides, you have not gained access to anything of value including my character's corpse. I had enough reserves to restore my character after a couple of weeks, but the very fact of JC's intervention and the use of bugs on your part was my decision to leave this game.
Always yours retired Captain James Purefoy.