
Nikixos wrote:No need new content, it helps to add variety and revive the game, it's fun for the battle arena etc. Just don't abandon the promise of two expeditions per year
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:Okay basically I still hold my opinion dated from 2014, which is that expeditions in itself are flawed and means that the developers are unable to balance the game properly. They instead should aim towards balancing that even if it includes a new wipe of Providence. But if they are persistent in letting this game die (an expedition will not fix the core flaws of the game) then it should most certainly not be focused on any profit and entirely on the people's satisfaction.
Some of the following issues I had with the previous one:
The store simply should be removed regardless of any expedition at this point, it is absolutely ridiculous how much influence it has especially early game. But a new expedition could work, with simply different win conditions, the statue crap is not a really fun one in its current state. Other RNG crap also should be removed, most certainly not be included in the win conditions.
Could be done easily, without adding many new mechanics. The cannons still should be removed and instead raiding should be changed furthermore. Soak values need to be down and other time-gated crap also out, then it does not matter if the win conditions are super hard (as long its a fun thing to experiences rather than mostly a boring grind).
Last expedition we had ''easier raiding conditions'' which consisted out lower brazier damage but still no change in damage per tick on the walls, or the soak damage so you would still end up relying upon your cannons which still is a flawed system in my opinion. Lets not forget that you still needed TBF's, which also need to be out. A 24 hour warning on an expedition is also really not on its place.
Make everything faster paste, instead of slowing down progess and making it dependant upon some craving or other time related things. Then the expedition will be a battleground, instead of it mainly consisting out of searching for the statues, searching for animals and grinding a super high skilled witch.
Those are some things to make it a much more enjoyable situation, so that competitive factions will not simply aim for the win conditions (yes you could prevent this furthermore with time gating even more things, but it would render early-game irrelevant and you would have a similar situation to the first expedition where the first 1 and half year did not influence the expedition in a significant way and people would be bored within a few months and quit.)
Heffernan wrote:a few days ago Marp said on Discord that Salem is solely designed as PvE Game and the Expeditions are for the PvP part, he wasnt even joking.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Taipion wrote:Oh, it's judawalloftext time of the year again already...?
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:
Thats significant more on a day than Salem has on a month (including the alt accounts).
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