Unbalance, bug user, intervention of developer

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: Unbalance, bug user, intervention of developer

Postby JohnCarveriscoward » Wed Nov 05, 2014 8:08 pm

Hose wrote:hurrr durrrr im a degenerate


that's all?4
JohnCarveriscoward
 
Posts: 46
Joined: Wed Nov 05, 2014 4:31 pm

Re: Unbalance, bug user, intervention of developer

Postby Hose » Wed Nov 05, 2014 8:09 pm

man im getting my postcount up to 400
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
User avatar
Hose
 
Posts: 2307
Joined: Sun Dec 30, 2012 2:39 am

Re: Unbalance, bug user, intervention of developer

Postby JohnCarveriscoward » Wed Nov 05, 2014 8:10 pm

Hose wrote:man im getting my postcount up to 400


good way to see what happanes after you'll do - nothing
JohnCarveriscoward
 
Posts: 46
Joined: Wed Nov 05, 2014 4:31 pm

Re: Unbalance, bug user, intervention of developer

Postby Hose » Wed Nov 05, 2014 8:11 pm

Jc already told me that when i get 400 posts he will give me my own ingame item
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
User avatar
Hose
 
Posts: 2307
Joined: Sun Dec 30, 2012 2:39 am

Re: Unbalance, bug user, intervention of developer

Postby JohnCarveriscoward » Wed Nov 05, 2014 8:13 pm

Hose wrote:Jc already told me that when i get 400 posts he will give me my own ingame item


like rare drop from turkey coop with name simon's poo?
JohnCarveriscoward
 
Posts: 46
Joined: Wed Nov 05, 2014 4:31 pm

Re: Unbalance, bug user, intervention of developer

Postby Hose » Wed Nov 05, 2014 8:15 pm

Na, it will be a zombie mask
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
User avatar
Hose
 
Posts: 2307
Joined: Sun Dec 30, 2012 2:39 am

Re: Unbalance, bug user, intervention of developer

Postby JohnCarveriscoward » Wed Nov 05, 2014 8:16 pm

Hose wrote:Na, it will be a zombie mask


oh so when we can wait new mobs zombies?
JohnCarveriscoward
 
Posts: 46
Joined: Wed Nov 05, 2014 4:31 pm

Re: Unbalance, bug user, intervention of developer

Postby Hose » Wed Nov 05, 2014 8:28 pm

we already have them, called "pirates"
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
User avatar
Hose
 
Posts: 2307
Joined: Sun Dec 30, 2012 2:39 am

Re: Unbalance, bug user, intervention of developer

Postby KruskDaMangled » Wed Nov 05, 2014 8:31 pm

This is funny because it's simply not true that they had no tools to deal with this situation.

In the first place even someone without a town claim can use personal claim mechanics to bypass building soak values. (Being able to contest people guarding it is another story, but I doubt anyone has the coverage to ALWAYS have 5 or 6 fresh siegers at all times. I know a lot of groups that could press by having people stay up, but the quality of their play and actual IRL health would suffer from sleep deprivation.)

And while town claims may or may not deserve some changes, pclaims are also islands of safety and player control within a town. Many do not have them because of the enlightened socialism of town and general trust in their village mates, but even such groups could have "high security" areas in town by such means, or a "panic cell/Room" if you prefer that.

You also have just plain "run like scared child" to save your character at the expense of your nice things. At my village at least, and most others with consistent players, it would be more an annoyance than a serious blow to lose infrastructure. It would simply mean our next project would be recovering broken stuff.

There are other things, but I'd be beating a dead horse and I'm already going against my natural inclination (the only reason I'm doing it is because some of this is fundamental, very basic game mechanic stuff. Still, some of the the other potential answers to some of these problems are actually not that complicated.)
KruskDaMangled
 
Posts: 562
Joined: Fri Mar 01, 2013 10:11 pm

Re: Unbalance, bug user, intervention of developer

Postby JohnCarveriscoward » Wed Nov 05, 2014 8:31 pm

Hose wrote:we already have them, called "pirates"


i don't think Salem has pirates ,it was just poor mind to create it
JohnCarveriscoward
 
Posts: 46
Joined: Wed Nov 05, 2014 4:31 pm

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 4 guests