Judaism wrote:Claeyt wrote:KKK has proven that they can't beat him.
Enlighten me, as I have mentioned many times before. Darwoth never really was too much of a pain in our eyes. He barely intervened in our activities and woudn't dare to lay hands on our serious assets. Besides the poopclaim drama, we really haven't seen eachother that often outside of Providence. If that would be the case with the current mechanics, he would be in a much greater danger than previously since he could just logout easily back then.
You're right, I should have stated that I was mostly talking about him taking your personal village by destroying the bell. My 2 biggest problems with where Meta-Raiding mechanics are right now is that:
1. Townbells can be destroyed and whole villages can be lost with all characters trapped and the defenders lose literally years of work to the current mechanics. AND
2. The permanent long term donuted TbF's and TbC's that just permanently allow the attackers to raid over long periods with no other way to stop them other than attacking the donut TbF's with your own basher's which allows them to get scents.
Right now Darwoth doesn't need to defend his TbF's, TbC's or donut towns. He'll just build another one and collect the scents. He should be forced to defend it against larger bigger characters if he wants to attack large towns. They've made a system where he's able to just sit back and attack whenever he wants and collect scents on anyone that tries to stop him.
Judaism wrote:Claeyt wrote:At some point in the last 4 months the momentum shifted from defenders to attackers and we're seeing the results now.
The fact that he has a 1000 phlegm brick basher and destroys brick walls in like 90 minutes is how it should be.
The fact that the game is filled with carebears and other *****, that aparently have characters, skills and wealth that I could only dream of while I was playing. Does not mean that the game is favouring the attackers, the hell ??
The thing which is broken is the pernament TBF, with the infinite silver sources some people have, the 24 hour aspect is pretty dumb. A handfull people can just drop down towns as it is **** and can keep up waste-claims for weeks. The whole 24 hour notice is broken now because of that. I would like to see it gets removed, no warning at towns at all AND destroyable towns. Then I will surely return to this game, I will probaly end up dead for once in a very long time again. But hell that would be so much fun again.
There's a simple fix to the permanent TbF or TbC. Make them more expensive to maintain exponentially. 20s an hour is nothing why not make them 20s the first hour, 40s the second and so on. You could go with 50% instead of 100% rate as well. It'll get expensive quick to maintain them.
As you know I've been a huge opponent of the current stall tax system shoveling massive amounts of silver to players. It's the only way Darwoth can afford all this. Players should have to hunt or trade for silver. They shouldn't get it for free.
What I should have said is that attacking and destroying whole towns now favors the attacker. They're now able to take months if not years of work by using raiding mechanics. I don't mind where the wall bash mechanic are at. He should have to risk a 1000 bile guy to get through a brick wall. The problem is that once he get's through that wall he should be able to raid, loot, kill inside the town for awhile and then leave. He shouldn't be able to destroy years of work and take the whole town along with all the characters inside it.
Judaism wrote:Darwoth made serious efforts in his criminal alts, murdering them now would your be your best shot. Do it three times orso and he will search for different ways to raid, or will temporary even give it up.
His main Basher was/is on 'Dev Island' from what I can tell. I know that I personally can't take it out in combat because I can't match his characters combat stats if I try and defend the unwalled TbC. The whole point of this thread is that he doesn't have to worry about donuted TbC's or TbF's on the island against his main combat alts while the rest of us do have to face that if we had similar characters to his. Yes, a large group could try and defend the TbF in open combat but a single player probably can't. The mechanics are different for him because of that.
Judaism wrote:Claeyt wrote:Why not let them rebuild instead of lost defenders losing years of work due to town bell destruction mechanics?
I agree that it does not make sense with the boring/annoying Arson skill in place. It proves that they weren't really happy about all of it. However that skill was pretty dumb, I so much like it that people can destroy whole boundaries and towns now. That is freaking awesome, it took way to long to steal everything and do the other stuff. The only thing I disliked was the way they implemented it, they should at least have given a proper warning and a 2 weeks timer or so.
I disagree with this. No one should have to face the complete loss of everything town, characters, stuff just because bells are destructible. It's too much. Raiders should loot, raid, kill and then leave and then the mechanics should allow the players to rebuild.