It's time to Nuke 'Dev Island'.

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sun Oct 04, 2015 10:40 pm

Darwoth wrote:wtf are you talking about?

any "deals" with me went out the window when you tried to kill me an hour after our first "agreement" and used bugs to steal **** out of a claim i had not been bound to in 4 months.

i vaguely recall what your referencing though, as i recall methuzelah again wanted to be neutral during some interim period i pointed out that if we went that route again it did not apply to you since you could not stop running your mouth. he agreed, and then interfered with my plans anyway to catch up to you by housing you in his assets and showing up at TBC's

you then also decided that you were going to pass me on the town slot, which i pointed out that i found unacceptable. he said "well i guess we will have to see what happens then" that is when i then had all 5 of you including you at the TBC commit suicide, then did so again a second time after the server had to rollback (which saved three other people who had left scents the first time around) without the element of surprise.

this is all in SPITE of the fact that i killed the pirates for him with witchcraft and let you assholes take the kudos when you failed to break into their base after three days of trying, so do not accuse me of douchery when it is your group that instigated every single exchange.


Image

Image

Image

The agreement which had been made, you broke it the day you had your shot to summon all of us.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sun Oct 04, 2015 10:49 pm

no idea what a blue box on my screen means or is supposed to be in context of, since i have documented my salem adventures every step of the way and now have 120,000 screenshots over 92 folders i am certain i have screens of any agreements with the characters involved in the pictures. what i said happened is what actually did happen.

myself, you and lailiath started off on this server as non enemies due to our histories on roanoke when i was fighting the candy folks. she then ***** me over by declaiming my "dev island" plot and you opted to get involved as well after i killed her the first time.

methuzelah wanted to be buddies then tried to kill me with ammaboss.

your group wanted to be neutral again and then decided to be anything but, interfere in TBC's and challenge for the top slot.


everything i have done against your group and your allies has been a counter punch thrown only after you first instigated **** with me in some manner, since i feel that you are all douchebags and every last one of of you at some point or another were closer to a friend than an enemy and/or a newb that i originally taught many of the ropes of the game to my response is usually fairly robust.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sun Oct 04, 2015 10:52 pm

Judaism wrote:
Claeyt wrote:KKK has proven that they can't beat him.


Enlighten me, as I have mentioned many times before. Darwoth never really was too much of a pain in our eyes. He barely intervened in our activities and woudn't dare to lay hands on our serious assets. Besides the poopclaim drama, we really haven't seen eachother that often outside of Providence. If that would be the case with the current mechanics, he would be in a much greater danger than previously since he could just logout easily back then.

You're right, I should have stated that I was mostly talking about him taking your personal village by destroying the bell. My 2 biggest problems with where Meta-Raiding mechanics are right now is that:

1. Townbells can be destroyed and whole villages can be lost with all characters trapped and the defenders lose literally years of work to the current mechanics. AND

2. The permanent long term donuted TbF's and TbC's that just permanently allow the attackers to raid over long periods with no other way to stop them other than attacking the donut TbF's with your own basher's which allows them to get scents.

Right now Darwoth doesn't need to defend his TbF's, TbC's or donut towns. He'll just build another one and collect the scents. He should be forced to defend it against larger bigger characters if he wants to attack large towns. They've made a system where he's able to just sit back and attack whenever he wants and collect scents on anyone that tries to stop him.

Judaism wrote:
Claeyt wrote:At some point in the last 4 months the momentum shifted from defenders to attackers and we're seeing the results now.

The fact that he has a 1000 phlegm brick basher and destroys brick walls in like 90 minutes is how it should be.

The fact that the game is filled with carebears and other *****, that aparently have characters, skills and wealth that I could only dream of while I was playing. Does not mean that the game is favouring the attackers, the hell ??

The thing which is broken is the pernament TBF, with the infinite silver sources some people have, the 24 hour aspect is pretty dumb. A handfull people can just drop down towns as it is **** and can keep up waste-claims for weeks. The whole 24 hour notice is broken now because of that. I would like to see it gets removed, no warning at towns at all AND destroyable towns. Then I will surely return to this game, I will probaly end up dead for once in a very long time again. But hell that would be so much fun again.

There's a simple fix to the permanent TbF or TbC. Make them more expensive to maintain exponentially. 20s an hour is nothing why not make them 20s the first hour, 40s the second and so on. You could go with 50% instead of 100% rate as well. It'll get expensive quick to maintain them.

As you know I've been a huge opponent of the current stall tax system shoveling massive amounts of silver to players. It's the only way Darwoth can afford all this. Players should have to hunt or trade for silver. They shouldn't get it for free.

What I should have said is that attacking and destroying whole towns now favors the attacker. They're now able to take months if not years of work by using raiding mechanics. I don't mind where the wall bash mechanic are at. He should have to risk a 1000 bile guy to get through a brick wall. The problem is that once he get's through that wall he should be able to raid, loot, kill inside the town for awhile and then leave. He shouldn't be able to destroy years of work and take the whole town along with all the characters inside it.

Judaism wrote:Darwoth made serious efforts in his criminal alts, murdering them now would your be your best shot. Do it three times orso and he will search for different ways to raid, or will temporary even give it up.

His main Basher was/is on 'Dev Island' from what I can tell. I know that I personally can't take it out in combat because I can't match his characters combat stats if I try and defend the unwalled TbC. The whole point of this thread is that he doesn't have to worry about donuted TbC's or TbF's on the island against his main combat alts while the rest of us do have to face that if we had similar characters to his. Yes, a large group could try and defend the TbF in open combat but a single player probably can't. The mechanics are different for him because of that.

Judaism wrote:
Claeyt wrote:Why not let them rebuild instead of lost defenders losing years of work due to town bell destruction mechanics?


I agree that it does not make sense with the boring/annoying Arson skill in place. It proves that they weren't really happy about all of it. However that skill was pretty dumb, I so much like it that people can destroy whole boundaries and towns now. That is freaking awesome, it took way to long to steal everything and do the other stuff. The only thing I disliked was the way they implemented it, they should at least have given a proper warning and a 2 weeks timer or so.

I disagree with this. No one should have to face the complete loss of everything town, characters, stuff just because bells are destructible. It's too much. Raiders should loot, raid, kill and then leave and then the mechanics should allow the players to rebuild.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Sun Oct 04, 2015 10:56 pm

Cleaty continues to derail his own thread with zero knowledge of the game.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sun Oct 04, 2015 11:02 pm

the presence of claeyt is like a vortex that just sucks the entire atmosphere as known for centuries created by laws of nature, science and reason and then he just vomits it all out through a kaleidoscope of ***** and into outer space.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sun Oct 04, 2015 11:13 pm

Claeyt wrote:I know that I personally can't take it out in combat because I can't match his characters combat stats if I try and defend the unwalled TbC. The whole point of this thread is that he doesn't have to worry about donuted TbC's or TbF's on the island against his main combat alts while the rest of us do have to face that if we had similar characters to his. Yes, a large group could try and defend the TbF in open combat but a single player probably can't. The mechanics are different for him because of that.


Why can't you, you play more than 90% of the server and have played more than 99% of the server. Everyone else can make a simular vault, atleast with the same advantages. He already put some effort in creating it, its debateable whether that was an equall amount of work. But you could make something simular right now, If you'd had like 150k on resources and the time to do so. You could also invest some time to rise up fighters, find some friends and pull of some sessions on him. You haven't even tried, perhaps he might have a long night of sleep and won't notice the waste even.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: It's time to Nuke 'Dev Island'.

Postby Heffernan » Mon Oct 05, 2015 12:15 am

you KKK turds proove that ur just a big joke and god no wonder u cant even beat Darwoth despit your many attempts

now you cry that darwoth abuses stuff and has its own mechanics and all that crap, yet after dock club you guys KOd me in boston with blowdarts, not like i care u couldnt even touch my stuff until i ransomed myself out, but it just shows how hypocrisy you are.
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Mon Oct 05, 2015 12:17 am

Judaism wrote:
Claeyt wrote:I know that I personally can't take it out in combat because I can't match his characters combat stats if I try and defend the unwalled TbC. The whole point of this thread is that he doesn't have to worry about donuted TbC's or TbF's on the island against his main combat alts while the rest of us do have to face that if we had similar characters to his. Yes, a large group could try and defend the TbF in open combat but a single player probably can't. The mechanics are different for him because of that.


Why can't you, you play more than 90% of the server and have played more than 99% of the server. Everyone else can make a simular vault, atleast with the same advantages. He already put some effort in creating it, its debateable whether that was an equall amount of work. But you could make something simular right now, If you'd had like 150k on resources and the time to do so. You could also invest some time to rise up fighters, find some friends and pull of some sessions on him. You haven't even tried, perhaps he might have a long night of sleep and won't notice the waste even.

I don't have 150,000s or the time. Why don't you guys do it if it's so easy. You've got at least 3-4 regular players and Meth on 16 hours a day it seems. I've got myself and some 100 bile noobs. :roll:
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Mon Oct 05, 2015 12:17 am

Heffernan wrote:you KKK turds proove that ur just a big joke and god no wonder u cant even beat Darwoth despit your many attempts

now you cry that darwoth abuses stuff and has its own mechanics and all that crap, yet after dock club you guys KOd me in boston with blowdarts, not like i care u couldnt even touch my stuff until i ransomed myself out, but it just shows how hypocrisy you are.


Blowdarts are part of the game for quite awhile now. Whats your point, I still find them lame but thats it. Enlighten yourself a bit further please.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: It's time to Nuke 'Dev Island'.

Postby Heffernan » Mon Oct 05, 2015 12:19 am

Judaism wrote:
Heffernan wrote:you KKK turds proove that ur just a big joke and god no wonder u cant even beat Darwoth despit your many attempts

now you cry that darwoth abuses stuff and has its own mechanics and all that crap, yet after dock club you guys KOd me in boston with blowdarts, not like i care u couldnt even touch my stuff until i ransomed myself out, but it just shows how hypocrisy you are.


Blowdarts are part of the game for quite awhile now. Whats your point, I still find them lame but thats it. Enlighten yourself a bit further please.


my point is your group crying about cheap tactics and then using them yourself when you get the chance.

on a sidenote JC has all this crap in and wonders why all its players are leaving.. whelp..
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 23 guests