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Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:08 pm
by JohnCarveriscoward
Hose wrote:hurrr durrrr im a degenerate


that's all?4

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:09 pm
by Hose
man im getting my postcount up to 400

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:10 pm
by JohnCarveriscoward
Hose wrote:man im getting my postcount up to 400


good way to see what happanes after you'll do - nothing

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:11 pm
by Hose
Jc already told me that when i get 400 posts he will give me my own ingame item

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:13 pm
by JohnCarveriscoward
Hose wrote:Jc already told me that when i get 400 posts he will give me my own ingame item


like rare drop from turkey coop with name simon's poo?

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:15 pm
by Hose
Na, it will be a zombie mask

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:16 pm
by JohnCarveriscoward
Hose wrote:Na, it will be a zombie mask


oh so when we can wait new mobs zombies?

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:28 pm
by Hose
we already have them, called "pirates"

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:31 pm
by KruskDaMangled
This is funny because it's simply not true that they had no tools to deal with this situation.

In the first place even someone without a town claim can use personal claim mechanics to bypass building soak values. (Being able to contest people guarding it is another story, but I doubt anyone has the coverage to ALWAYS have 5 or 6 fresh siegers at all times. I know a lot of groups that could press by having people stay up, but the quality of their play and actual IRL health would suffer from sleep deprivation.)

And while town claims may or may not deserve some changes, pclaims are also islands of safety and player control within a town. Many do not have them because of the enlightened socialism of town and general trust in their village mates, but even such groups could have "high security" areas in town by such means, or a "panic cell/Room" if you prefer that.

You also have just plain "run like scared child" to save your character at the expense of your nice things. At my village at least, and most others with consistent players, it would be more an annoyance than a serious blow to lose infrastructure. It would simply mean our next project would be recovering broken stuff.

There are other things, but I'd be beating a dead horse and I'm already going against my natural inclination (the only reason I'm doing it is because some of this is fundamental, very basic game mechanic stuff. Still, some of the the other potential answers to some of these problems are actually not that complicated.)

Re: Unbalance, bug user, intervention of developer

PostPosted: Wed Nov 05, 2014 8:31 pm
by JohnCarveriscoward
Hose wrote:we already have them, called "pirates"


i don't think Salem has pirates ,it was just poor mind to create it