The Cost of a Weak Leader

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The Cost of a Weak Leader

Postby stevemac05 » Tue May 13, 2014 12:27 am

I understand a criminal being a person trying to trespass or break in a settlement or even killing or attacking another player with out cause to get whatever they are wearing.
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Re: The Cost of a Weak Leader

Postby jwhitehorn » Tue May 13, 2014 12:29 am

stevemac05 wrote:So what is a criminal, I know what a criminal is in real life because I bust my tale everyday to put to put them in jail. But I would love to know what a criminal is to the tribe or this game?


Ah, a fellow law enforcement man. Then you should have the utmost respect for what we do here. A criminal is somebody who is breaking the law and/or operating outside of the civilized laws that have been established in this game. Its as simple as that.

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Re: The Cost of a Weak Leader

Postby stevemac05 » Tue May 13, 2014 12:34 am

Its cool we are in the same profession and understanding of the law in society ,,,,,,, but I am not following "A criminal is somebody who is breaking the law and/or operating outside of the civilized laws that have been established in this game. Where is these laws in the game, I dont remember ready anything when I logged into the game or landed out in the wilderness.
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Re: The Cost of a Weak Leader

Postby Kaios » Tue May 13, 2014 12:36 am

stevemac05 wrote:I understand a criminal being a person trying to trespass or break in a settlement or even killing or attacking another player with out cause to get whatever they are wearing.


Yes, that's correct. The thing about this game is although there are some predesignated ideals that the game sort of implies, it is really open for interpretation how a player decides to view his actions and the actions of those around them as criminal or not.

You would be correct in assuming the tribe are criminals because they attack players who have not committed any wrongdoings within the mechanics of the game. However, from their perspective they are simply upholding the laws that they have created themselves. You could look at it like they are roleplaying, I look at it more like a bunch of losers creating dumb excuses to make a dead game deader. (yes I said deader)

Either way though, unless you plan on becoming a paying treaty member, I wouldn't bother trying to communicate/reason with them and would avoid them as best you can. Try your best not to speak with the jwhitehorn, it is an EXTRAordinary troll.
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Re: The Cost of a Weak Leader

Postby jwhitehorn » Tue May 13, 2014 12:54 am

stevemac05 wrote:Where is these laws in the game, I dont remember ready anything when I logged into the game or landed out in the wilderness.


Ah, well that would be your first mistake. Assuming that the laws of the land are going to be everywhere you look would be foolish. A jaywalker does not see a no-jaywalking sign at every intersection. A red light does not have an instruction manual that red means stop at every light. The people are expected to come to these forums and educate themselves on the laws. Failure to do so does not change the fact that they are indeed criminals.

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Re: The Cost of a Weak Leader

Postby Mereni » Tue May 13, 2014 1:56 am

stevemac05 wrote:Its cool we are in the same profession and understanding of the law in society ,,,,,,, but I am not following "A criminal is somebody who is breaking the law and/or operating outside of the civilized laws that have been established in this game. Where is these laws in the game, I dont remember ready anything when I logged into the game or landed out in the wilderness.


Being a sandbox game, the laws aren't part of the game itself, but are established by the players in the game. Go here for the laws dictated by the tribe: http://forum.salemthegame.com/viewtopic.php?f=20&t=8587. Pretty simple rules, right? The area mentioned in that thread about where TMs are allowed to settle is anywhere along the coast within about 15 minutes walk of the ocean. It seems small compared to the map as a whole, but it's the best real estate, is plenty big enough for hundreds to live without crowding, and we can get there to help or defend you within 2 hours.

Obviously, laws don't matter if you can't enforce them. So far, the tribe has been able to enforce it's laws while other groups have not. That is why so many on the forums are angry and will lie and put the tribe in the worst light possible. They can't compete.
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Re: The Cost of a Weak Leader

Postby Jalpha » Tue May 13, 2014 3:34 am

neored9 wrote:
Jalpha wrote:You should get your hearing checked. If in some hypothetical future the tribe ever actually managed to find one of my bases, showed up outside it and was ever actually a threat to it... I'd probably be up for it. Maybe. Hypothetically. (But not Brona or Binks they are too good for me).


If these guys can't 1v1 a corpse, they would be short work for you then, no?


More evidence of tribal retardedness. You won't goad me into making boasts I can't back up. Try another angle ******.

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Re: The Cost of a Weak Leader

Postby HouseLaLaurie » Tue May 13, 2014 3:50 am

RIP Embie... Seems the rock fields and hovel walls weren't worth the time after all. XP
"Let any of you breathe a word, or the edge of a word, about the other things, and I will come to you in the black of some terrible night and I will bring a pointy reckoning that will shudder you..." (Abigail Williams)
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Re: The Cost of a Weak Leader

Postby jwhitehorn » Tue May 13, 2014 3:51 am

HouseLaLaurie wrote:RIP Embie... Seems the rock fields and hovel walls weren't worth the time after all. XP


They went down in the Salem Hall of Fame as one of the dumbest things ever.

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Re: The Cost of a Weak Leader

Postby Shiroberus » Tue May 13, 2014 3:56 am

HouseLaLaurie wrote:RIP Embie... Seems the rock fields and hovel walls weren't worth the time after all. XP


They died outside the city.

jwhitehorn wrote:
They went down in the Salem Hall of Fame as one of the dumbest things ever.

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Yeah it's stupid alright because you guys decided to break down the only city that had no hovel walls ;)
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From filthy little heathens?
Their skins are hellish red
They're only good when dead
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