It's time to Nuke 'Dev Island'.

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Re: It's time to Nuke 'Dev Island'.

Postby Shrapnel » Sat Oct 03, 2015 4:42 pm

Lol, Claeyt... Shut the ***** up.
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Re: It's time to Nuke 'Dev Island'.

Postby matan002 » Sat Oct 03, 2015 4:44 pm

Reviresco wrote:Well, I didn't mean one person should raise a fleet of bashers. Seeing as so many people hate this guy, and several of them are powerful, why can't a few of you get together and topple him? I don't doubt that Darwoth has more combat alts than anyone else, but how many can he play at once?

I also don't see why the skirmisher tactics he used against HolyLight were "lame."

If I'm just missing something because I'm new, fair enough, but I'm currently not seeing a reason.

I used to play EVE Online, and there were many Darwoth-like characters at any one time, and people got together and killed them and divided their resources all the time, despite the Territorial Claim Unit system pretty heavily favoring defenders (at least when I played). Also, unlike what I've seen in this game, Darwoth types could pay exorbitant sums of in-game currency gained from their resources moons to hire elite mercenary corporations of dozens if not hundreds of players to kill siegers. Despite this, players of Darwoth-level power were toppled on a regular basis.

It just seems like you could get rid of him if you really wanted to, AND you would make a lot of money and gain a great base area.

Again, obviously I haven't been playing this game long, but it seems very doable for a few people with a little bit of e-grit.

This is true. With enough firepower anyone in salem can be brought down. However i dont see this happening in the near future
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sat Oct 03, 2015 5:33 pm

Let me give you a proper feedback.

First of all, we've had a simular advantage for several months. I do however agree that we had to go tru alot of more effort in comparison. JC stated before that the islands never could be used as an vault. As always JC is quite unreliable when it comes to mechanics and always reserves his right to change **** the way he likes. We had to go tru several **** before we could make our vault, we coudn't use the landscape as much as we wanted. For example, we would get our base nuked if we would use the corners of the map aka invisible walls to our advantage. Pretty lame if you ask me, if some other people get **** for basicly free.

Anyway, enough bashing about JC, its already quite obvious that I disagree with most things he does and that I could talk for weeks about this matter.

So we've had a simular advantage for several months, I could argue that our vault was even better than his. People always could TBC/TBF us, since we had a small area for people to make the TBC/TBF. We've had not a single attempt, from no-1.
People had months to summon us, I agree that they would most likely fail and end up with a death character, however not a single attempt had been made which is sad.

Currently there still are some methods to create your own vault, with some new mechanics I would say its a hell of a lot easier than building a 1000x1000 town as we did (The KKK members, It would be unfair from me to claim that I have contributed much with that construction).

Everyone can TBC/TBF Darwoth his alts now, as I have seen from some examples, his brick bashers are high end. With that I mean that those aren't simply low end brick bashers, they are high bashers with probaly max damage on brick walls. It would take him more than a week to rebuild those characters, for a simply 8 hour session, which can be done relatively easy.

Everyone whines about Darwoth, I think we have proven that Darwoth can be dealt with, if you so wish. Not that we have done major hits against him, we've had plenty of opportunities and were almost always able to stop whatever activity he was doing.

There is absolutely nothing wrong with Darwoth, except the fact that he sometimes had gotten a (mostly small) headsup from the developers, other than that everything he does is fair play and he completely deserves to do so. The island used to be in our hands, Meth did a trade-off back then. Which I am stll very gratefull for, not about the fact that we lost the island. I am gratefull that he came clean with the true story.

Conclusion:
I am not really against his island, anyone whose competent enough could either ***** him or make his own vault, some way or another. The people are just not competent enough, they whine about **** without even being tru anything.

The fact that we questioned most of the **** which is comming up now many months ago simply shows enough IMO. Dallane is right, you guys don't know **** and shoudn't talk ****. Aparently 90% doesn't know ***** and 99% doesn't know ****. (Cleayt reference)
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sat Oct 03, 2015 5:52 pm

the "no vaults" issue was a different issue first related to storage, then related to tbf/tbc under the context of someone turning the island into an impenetrable vault. i incorporated numerous attack methods into its design to have legality.

and no, building 300 or so borderstones like you folks did at the lake is not on par at all to the construction i had to finaggle just right to make that island something worth having.
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sat Oct 03, 2015 7:12 pm

Darwoth wrote:the "no vaults" issue was a different issue first related to storage, then related to tbf/tbc under the context of someone turning the island into an impenetrable vault. i incorporated numerous attack methods into its design to have legality.


That is true, I am not very mad about it. Things indeed have changed. That might make the argument less relevant.

Darwoth wrote:and no, building 300 or so borderstones like you folks did at the lake is not on par at all to the construction i had to finaggle just right to make that island something worth having.


You are forgetting that we had to build 600 orso +, we ended up destroying half of the objects because of poopclaims, which was due to the 2k+ upkeep a day. No-1 really did poopclaim us. Anyway, It used to be a 90+k auth town when it was finished, so you'll know.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sat Oct 03, 2015 7:18 pm

and for every two or so of those border stones you built i had to drive a boat full of dirt over from the mainland since you can not dig on the island, and waiting for biomes to regrow is not exactly for the impatient either :lol: :lol:
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sat Oct 03, 2015 7:21 pm

Darwoth wrote:and for every two or so of those border stones you built i had to drive a boat full of dirt over from the mainland since you can not dig on the island, and waiting for biomes to regrow is not exactly for the impatient either :lol: :lol:


Yeah, you have made your point. It was likely not as easy most people think it was.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sat Oct 03, 2015 7:26 pm

i played populous a lot as a kid, my favorite mode/ruleset in that game were the no build maps where you had to work with the natural topography of the map, as such one of the most fun things about the island is that it was 99% unbuildable with just a few tiles of "ground" scattered around to get its original look, otherwise i could and would have built something like your lake claim months earlier in a single weekend just like you folks did, with the amount of stone i keep on hand i could do so right now.

in comparison i had to truck in dirt, wait for plants to grow and wait for biomes to regrow in addition to all the standard **** one must do at a normal location.
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Re: It's time to Nuke 'Dev Island'.

Postby JohnCarver » Sat Oct 03, 2015 10:33 pm

Reviresco wrote:Well, I didn't mean one person should raise a fleet of bashers. Seeing as so many people hate this guy, and several of them are powerful, why can't a few of you get together and topple him? I don't doubt that Darwoth has more combat alts than anyone else, but how many can he play at once?

I also don't see why the skirmisher tactics he used against HolyLight were "lame."

If I'm just missing something because I'm new, fair enough, but I'm currently not seeing a reason.

I used to play EVE Online, and there were many Darwoth-like characters at any one time, and people got together and killed them and divided their resources all the time, despite the Territorial Claim Unit system pretty heavily favoring defenders (at least when I played). Also, unlike what I've seen in this game, Darwoth types could pay exorbitant sums of in-game currency gained from their resources moons to hire elite mercenary corporations of dozens if not hundreds of players to kill siegers. Despite this, players of Darwoth-level power were toppled on a regular basis.

It just seems like you could get rid of him if you really wanted to, AND you would make a lot of money and gain a great base area.

Again, obviously I haven't been playing this game long, but it seems very doable for a few people with a little bit of e-grit.


You are 100% correct. All you are seeing in this thread is a lazy and unsuccessful player asking for divine intervention to win a battle he doesn't want to fight on his own.

Judaism wrote: For example, we would get our base nuked if we would use the corners of the map aka invisible walls to our advantage. Pretty lame if you ask me, if some other people get **** for basicly free.

While it is probably true that my stance on various things evolve as the game goes on and strategies shift etc. etc. I don't remember ever bannning invisible wall entirely. Instead what I believe I said was that I reserve the right to push the invisible wall by a few spaces to nullify its benefit. Making it a risky, but still effective shortcut.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sun Oct 04, 2015 1:55 pm

Reviresco wrote:Well, I didn't mean one person should raise a fleet of bashers. Seeing as so many people hate this guy, and several of them are powerful, why can't a few of you get together and topple him? I don't doubt that Darwoth has more combat alts than anyone else, but how many can he play at once?

Right now the game doesn't allow for large groups to work together like they do in Eve. There's too much of a chance at backstabbing. The largest groups on the server are mostly peaceful. I can't do it with my group. Juda couldn't do it with his group and their some of the most experienced in the game.

First off I think that a group could "topple" Darwoth if they put in an equal amount of time as he does, unfortunately that means playing much more than even the most skilled players are willing to do.

I know I don't have the time for it and most of the other PvP heavy groups on the server have shown that they don't care or have the time for it either.

To topple darwoth takes more than just raiding one base. It means raiding his authority farm towns which are where he gets his large amount of free silver. It means raiding 'Dev Island' by sitting and protecting a TbF for a day in a defense-less position with many characters. He'd probably just move his wall bashing characters at that point. Then it means actually raiding his main towns which is a lot of them to try and cripple him. No one has the time for this, we're talking weeks if not months. All the while Darwoth is gathering scents on your wall bashers and raiders and simply using the silver he's collected over the last year of authority farming to stock you over and over while he hunts them down and TbC's them himself.

Reviresco wrote:I also don't see why the skirmisher tactics he used against HolyLight were "lame."

Mostly we're saying that darts are OP and work too fast. Single shotting 500 stat characters to KO and then killing them is too much in our opinions.

Reviresco wrote:If I'm just missing something because I'm new, fair enough, but I'm currently not seeing a reason.

I used to play EVE Online, and there were many Darwoth-like characters at any one time, and people got together and killed them and divided their resources all the time, despite the Territorial Claim Unit system pretty heavily favoring defenders (at least when I played). Also, unlike what I've seen in this game, Darwoth types could pay exorbitant sums of in-game currency gained from their resources moons to hire elite mercenary corporations of dozens if not hundreds of players to kill siegers. Despite this, players of Darwoth-level power were toppled on a regular basis.

You're confusing the success of Eve mechanics and PvP with the slightly broken and under-construction mechanics here. The bigger idea of Eve is there are MANY groups that can band together. Here there are just a few groups. I don't know that even if the KKK, Arcadia and who ever else wanted to gang up on Darwoth could even take him out. I'd love to see them try but mostly people just want to try and defend because they don't have the time for it. Also it takes years to completely defeat whole groups of Eve players on Eve and even then there's some safety to losing everything. Here, you can lose everything in days, not weeks.

Reviresco wrote:It just seems like you could get rid of him if you really wanted to, AND you would make a lot of money and gain a great base area.

You have to remember that Darwoth was simply given some of his best bases when the Tribe rage quit. He doesn't care if they're taken.

JohnCarver wrote:You are 100% correct. All you are seeing in this thread is a lazy and unsuccessful player asking for divine intervention to win a battle he doesn't want to fight on his own.

Why are you calling players lazy when mostly all of us just don't want to deal with your mechanics? I know I can't commit the time to beat him because I have a job and a life. KKK has proven that they can't beat him. The rest have shown that he can literally destroy any town that exists on the server in less than 2 days if he wants to no matter the defenses.

When did the PvP goals of this game turn from raiding and looting towns or hunting, killing and scalping individual criminal characters to wiping out whole cities and trapping all the players inside with no way out of the town?

Why not let them rebuild instead of lost defenders losing years of work due to town bell destruction mechanics? At some point in the last 4 months the momentum shifted from defenders to attackers and we're seeing the results now.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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