It's time to Nuke 'Dev Island'.

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Re: It's time to Nuke 'Dev Island'.

Postby Nektaris » Sat Oct 03, 2015 1:50 pm

Claeyt wrote:
Nektaris wrote:Actually those are not viable fixes and I'm not gonna waste my time to explain why. You have to think harder if you really want to fix the donuted claims. (even though they are somewhat balanced right now).

The only proof I need to show is the amount of destruction that Darwoth has been able to do with them in such a short period of time since Townbell destruction has been implemented.

They are not balanced at all in my opinion and the opinion of many other players.


They way things are now require you to have at least a wall basher inside your town in case you get attacked. Which is not really that difficult in my opinion.
Instead making townbells indestructible (do you mean under any circumstance?) would really ruin the raiding system.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 1:57 pm

Nektaris wrote:They way things are now require you to have at least a wall basher inside your town in case you get attacked. Which is not really that difficult in my opinion.
Instead making townbells indestructible (do you mean under any circumstance?) would really ruin the raiding system.

Payed up Townbells were indestructible until just recently. Plank fence Wall bashers are actually kind of hard to mass produce and if you add a couple of braziers to the donuted area it gets even harder.

Players shouldn't have to risk losing everything in a day. That requires them to be available 24/7 just to not lose everything they've built in mere hours, no matter how stiff their defenses. Raid, Loot, Kill whatever but let players try and rebuild the town at least.

Also, other simple fixes would include making TbC's and TbF's have a finite amount of days to them. Maybe 3 days and then they disapear. Also you could make it so that their costs could increase exponentially so that long TbF's are prohibitive to even the richest players.

Make PvP have more PvP in it. Right now it's just a Cold war waiting game with very little actual combat.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Heffernan » Sat Oct 03, 2015 2:00 pm

Nektaris wrote:
Heffernan wrote:tbh Attackers have the most Advantage, since they just need to wait till u logoff and then smash ur base.


How do they know when you go offline? They can't. You also have a 24h warning before the raiders might take action. Defenders are always in advantage no matter what.


u serious? they cn just check when ur usually on, have friends tell them (well not darwoth he has none) or have you kined with a alt and when u logoff have free hand, Attackers have atleast 100% more advantage then defenders unless you have like 10 brickalls.
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Re: It's time to Nuke 'Dev Island'.

Postby Nektaris » Sat Oct 03, 2015 2:07 pm

Claeyt wrote:
Nektaris wrote:They way things are now require you to have at least a wall basher inside your town in case you get attacked. Which is not really that difficult in my opinion.
Instead making townbells indestructible (do you mean under any circumstance?) would really ruin the raiding system.

Payed up Townbells were indestructible until just recently.

To my knowledge they still are.
Heffernan wrote:u serious? they cn just check when ur usually on, have friends tell them (well not darwoth he has none) or have you kined with a alt and when u logoff have free hand, Attackers have atleast 100% more advantage then defenders unless you have like 10 brickalls.

Yes, are you being serious?
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 2:14 pm

Nektaris wrote:
Claeyt wrote:
Nektaris wrote:They way things are now require you to have at least a wall basher inside your town in case you get attacked. Which is not really that difficult in my opinion.
Instead making townbells indestructible (do you mean under any circumstance?) would really ruin the raiding system.

Payed up Townbells were indestructible until just recently.

To my knowledge they still are.

No, All authority objects are apparently destructible under a TbF now. I haven't tested them all yet, but's it pretty common knowledge now.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Nektaris » Sat Oct 03, 2015 2:19 pm

Test it and let me know the results :)
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: It's time to Nuke 'Dev Island'.

Postby Heffernan » Sat Oct 03, 2015 3:08 pm

Nektaris wrote:
Claeyt wrote:
Nektaris wrote:They way things are now require you to have at least a wall basher inside your town in case you get attacked. Which is not really that difficult in my opinion.
Instead making townbells indestructible (do you mean under any circumstance?) would really ruin the raiding system.

Payed up Townbells were indestructible until just recently.

To my knowledge they still are.
Heffernan wrote:u serious? they cn just check when ur usually on, have friends tell them (well not darwoth he has none) or have you kined with a alt and when u logoff have free hand, Attackers have atleast 100% more advantage then defenders unless you have like 10 brickalls.

Yes, are you being serious?


100%
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Re: It's time to Nuke 'Dev Island'.

Postby Reviresco » Sat Oct 03, 2015 3:59 pm

I hate to be a complete newbie, but wouldn't the ungodly amount of treasure inside the Darwoth compound be worth the time invested in a fleet of basher alts and actively defending a TBF?

I mean, you could probably easily make 500,000 just selling his two couches to Heff.
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Re: It's time to Nuke 'Dev Island'.

Postby Heffernan » Sat Oct 03, 2015 4:13 pm

Reviresco wrote:I hate to be a complete newbie, but wouldn't the ungodly amount of treasure inside the Darwoth compound be worth the time invested in a fleet of basher alts and actively defending a TBF?

I mean, you could probably easily make 500,000 just selling his two couches to Heff.


it is impossible anyway, Darwoth has atleast 10times the amount of alts any group could spit out to defend a TBF, and even then u would need a few Brickbashers wich takes a long time to produce, and ALSO Darwoth would use loads of cheap tactics like Blowdarts, Guns, Donutclaims etc.. just to defeat you, it just close to impossible i think.
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Re: It's time to Nuke 'Dev Island'.

Postby Reviresco » Sat Oct 03, 2015 4:28 pm

Well, I didn't mean one person should raise a fleet of bashers. Seeing as so many people hate this guy, and several of them are powerful, why can't a few of you get together and topple him? I don't doubt that Darwoth has more combat alts than anyone else, but how many can he play at once?

I also don't see why the skirmisher tactics he used against HolyLight were "lame."

If I'm just missing something because I'm new, fair enough, but I'm currently not seeing a reason.

I used to play EVE Online, and there were many Darwoth-like characters at any one time, and people got together and killed them and divided their resources all the time, despite the Territorial Claim Unit system pretty heavily favoring defenders (at least when I played). Also, unlike what I've seen in this game, Darwoth types could pay exorbitant sums of in-game currency gained from their resources moons to hire elite mercenary corporations of dozens if not hundreds of players to kill siegers. Despite this, players of Darwoth-level power were toppled on a regular basis.

It just seems like you could get rid of him if you really wanted to, AND you would make a lot of money and gain a great base area.

Again, obviously I haven't been playing this game long, but it seems very doable for a few people with a little bit of e-grit.
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