It's time to Nuke 'Dev Island'.

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Re: It's time to Nuke 'Dev Island'.

Postby TotalyMeow » Thu Oct 29, 2015 3:43 am

LOMS wrote:
TotalyMeow wrote:Claeyt, town bells don't need a waste claim for a week, they didn't need a TbF to destroy that town.


False, unless you have changed mechanics again. The only weak point of unmatured towns was instant vulnerability to Trial by Fire claim, it always was necessary for committing waste.



This is true! It's been quite a while since I raided a town and I forgot, you do need a TbF to remove a new bell, but it triggers immediately. Still, that's okay. As I've said before, you have to be prepared to defend yourself.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Thu Oct 29, 2015 3:44 am

Dallane wrote:Well its certainly good to know that you STILL have no idea how a new townbell works. They could of fixed that issue day one without any worry.

They are 100% not fighting him. They cold of commited to him him at any point and had plenty of time to squeeze him out. Blamming it on pclaims or other such nonsense is a cop out. They sat there doing nothing and let him go. No one was prepared to fight him at all.

Please explain to me exactly what I STILL don't know about how townbell's work? Or are you just randomly spouting nonsense about how I don't know anything about anything again? :roll:

Do you understand how bad you make the game look when you post nonsense with a green texted name. You represent the game as a mod, try and act like it.

How exactly do you think they could have "fixed that issue" on day one without leaving 'Waste Scents' or having him just rebuild the donut town the next day?
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Thu Oct 29, 2015 3:44 am

Darwoth wrote:if that were an aggressive group they would have been all over me, and hours beforehand.


You are right, they weren't an aggressive group and had very little experience with crap such as this example, nor the motivation to stay tuned for the next 30 hours to take-over their old town again. I am afraid that you cannot ask that from most people in the current player-base.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Thu Oct 29, 2015 3:58 am

TotalyMeow wrote:As I've said before, you have to be prepared to defend yourself.

And this is the big question being made throughout this thread. Arcadia was clearly prepared to defend themselves to a pretty high amount. They spent a lot of time building walls and "okay" defenses. They had combat alts which they tried to use in the end. They tried to maintain a watch when he put up the TbF to counter him when he tried to break in. All of this was high end defenses and still it all just came down to him catching them off guard for 14 hours and then destroying their town, trapping some of their characters by stealing their keys and leaving some of them trapped under their own old town claim-stones.

Donuted TbF's, Destructable townbells, key thieving and other broken (in my opinion) parts of raiding mechanics led to them not being able to defend their town, not their unwillingness to do it.

Wouldn't you have rather seen a big battle outside the main gates of Arcadia between Darwothian Poison-Dart combat-alts defending one active TbF after another against Sipo, Aztec, Pilgim and Wanderer's town defense brigade. I would have payed a hat box to see that fight. Hell, we even might have been able to see Latikai charge Darwoth's massive Gate-bashers in defense of his town. :lol:

It could have been an epic called "The Battle at the Gates of Arcadia" or "The Battle at Flying Witch River." Darwoth could have won, looted, summoned Wanderer's forgery criminal and then left. Arcadia could have enjoyed the battle, put out the 'Arson' fires, rebuilt their gates after Darwoth logged off and left and learned from the PvP action but still had their town-bell. They would still have their mains and been able to repair the towns infrastructure and then set out to rebuild and plan their counter-TbC against all the Wall bashing 'Waste' scents that Darwoth left behind.

...But the current raiding mechanics robbed us of all that.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby TotalyMeow » Thu Oct 29, 2015 6:08 am

Claeyt wrote:Arcadia was clearly prepared to defend themselves to a pretty high amount. They spent a lot of time building walls and "okay" defenses.


And this is what I and everyone else has been trying to get through your bony skull. They clearly weren't prepared to defend themselves to any degree at all. And it sounds like they only had braziers behind the outside wall. I don't know how far apart they were, but for an active town to have only one layer of braziers is pretty poor even if they were shoulder to shoulder, which I'm betting they weren't.
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Re: It's time to Nuke 'Dev Island'.

Postby Heffernan » Thu Oct 29, 2015 6:24 am

Claeyt lol...

i checked Arkadia the day before Dawat unleashed his Downs over it, they did not have any protection at all, i saw most of them had plankwalls without any torchposts or braziers behind it especially in the loot places, only the townbell had "a bit" defense..
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Thu Oct 29, 2015 7:44 am

Hey, I've said over and over that they only had an "okay" defense. They had a solid line of braziers along the outside wall and mostly had another line of torchposts behind it. It wasn't great, as Darwoth proved. He took, and claimed an unguarded area and then faced maybe 5-8 braziers to get through the brick wall. He could then pour water on those and then faced maybe 4-6 braziers for the second brick wall and another 4-6 while he busted in the town bell vault. It was by no means the biggest and best but it wasn't nothing.

I'm more concerned that he could break down 3 brick walls, and 2 plank in that amount of time.

The point I've been trying to make over and over is that none of it would have been possible without the donut TbF and then afterwards the destruction of the townbell. Arcadia clearly thought that they'd be able to fight him off under their own town. The destruction of the bell all of a sudden made it so that they had to attack his Pclaimed areas and their own town claim-stoned areas.

If he hadn't been able to destroy the bell, then he'd have been chased out after looting a bunch of stuff and then had to start again after they rebuilt their walls. If he hadn't been able to donut TbF the town then he'd have had to either constantly rebuild it or have to face them in open combat just outside their walls while he's beating down their doors and having to defend his TbF against them destroying it.

Just because they just had an "okay" defenses inside the town doesn't mean that they should lose the entire town forever. That's just nuts.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Thu Oct 29, 2015 12:58 pm

Claeyt wrote:How exactly do you think they could have "fixed that issue" on day one without leaving 'Waste Scents' or having him just rebuild the donut town the next day?


I'm not going to tell you how to defend a town and it's characters. It is possible without exploiting.

You actually think that 14 hours isn't enough time for someone to respond to ONE person? At any point they could of walked up and repaired the wall. They could of summoned darwoth VERY easy. They had multiple options but took the stupid way out and now here you are acting the fool.
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Re: It's time to Nuke 'Dev Island'.

Postby An_Infinity_of_War » Sun Nov 01, 2015 4:14 am

Ya'll wish my petition succeeded now I bet.
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Claeyt wrote:Whoring myself out for a vote for in game cash!

Have you no integrity?
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Re: It's time to Nuke 'Dev Island'.

Postby jack » Tue Nov 03, 2015 6:36 am

Claeyt,

Thanks for standing up for Arcadia, and of course thanks to the KKK for all their help. It all boils down to most of us weren't playing Salem any longer. We have noticed over the last year that the game has made changes that we do not like or agree with so some of us have moved on to bigger and better games. However, I do have to state that Salem was a good game to begin with and we spent many happy hours on it and hope that the bad changes will someday be reverted back to when towns were semi-safe like JC once said they would be if town members decided to walk away from game and return at a future time. Anyway, to all those that Wanderer has friended throughout the game I will miss you guys and wish you best of luck...
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