TotalyMeow wrote:As I've said before, you have to be prepared to defend yourself.
And this is the big question being made throughout this thread. Arcadia was clearly prepared to defend themselves to a pretty high amount. They spent a lot of time building walls and "okay" defenses. They had combat alts which they tried to use in the end. They tried to maintain a watch when he put up the TbF to counter him when he tried to break in. All of this was high end defenses and still it all just came down to him catching them off guard for 14 hours and then destroying their town, trapping some of their characters by stealing their keys and leaving some of them trapped under their own old town claim-stones.
Donuted TbF's, Destructable townbells, key thieving and other broken (in my opinion) parts of raiding mechanics led to them not being able to defend their town, not their unwillingness to do it.
Wouldn't you have rather seen a big battle outside the main gates of Arcadia between Darwothian Poison-Dart combat-alts defending one active TbF after another against Sipo, Aztec, Pilgim and Wanderer's town defense brigade. I would have payed a hat box to see that fight. Hell, we even might have been able to see Latikai charge Darwoth's massive Gate-bashers in defense of his town.
It could have been an epic called
"The Battle at the Gates of Arcadia" or
"The Battle at Flying Witch River." Darwoth could have won, looted, summoned Wanderer's forgery criminal and then left. Arcadia could have enjoyed the battle, put out the 'Arson' fires, rebuilt their gates after Darwoth logged off and left and learned from the PvP action but still had their town-bell. They would still have their mains and been able to repair the towns infrastructure and then set out to rebuild and plan their counter-TbC against all the Wall bashing 'Waste' scents that Darwoth left behind.
...But the current raiding mechanics robbed us of all that.