by Tylan » Tue Jul 12, 2016 2:21 pm
To clear up misconceptions, you can't designate locations to lure people within the game. "Poke Spots" are hardcoded based on local landmarks and monuments or otherwise places of note. This is why parks (which generally host a number of memorial objects) are such hot areas, not to mention the easy walking from one spot to another. You could, however, lie in wait at one of the more secluded Poke Spots, like some people did and were caught. You could also lie by posting craigslist ads or something about the location of a rare pokemon in your neighbor's yard.
Now, the real reason why I think this has been an amazing game is how drawn people are to it. I live in a dense suburban community which various parks and a nearby small city with public ground that sees rare use at best. However, over the past week, these locations have been inundated with players of the app. That's incredible enough, but to top that, these people are getting along. They're talking and sharing tips and leading one another to nearby pokemon. I rode my bike last night and tipped off three kids wandering the neighborhood to a Venomoth a street over and they thanked me and that is par for the course of all of my experiences so far. That something can bring so many and such a variety of people (old, young, varying backgrounds and social groups) out of their homes in this age of technology and have them interact with one another while playing a game is incredible. Not to mention that this game is Pokemon.
I was at the perfect age for Pokemon when it initially came out and was a complete nerd for it. I'd play it in the lunchroom, trade and battle with friends, had all the card for the first generation, etc etc. This had an ostracizing effect, of course, as it was not yet cool to be a video game playing nerd. This was long before Twitch, Youtube, cable internet in general. And now, to see so many people flocking to what was once something only the nerds did, just kind of leaves me in awe. I was wandering my nearby small city with a friend on Saturday. We settled at a bar to enjoy the evening on their outdoor patio and watched as some plastered sunglass wearing (it was past dusk) bros heckled the various groups walking by with their phones out. Once upon a time, those hecklers wouldn't have been such a minority. But for some reason they were, and the groups could roll their eyes and laugh it off as they in their multitude continued to enjoy the night in their way, exploring the city to try to "catch them all."
As of now, you can
1) Find items and PokeSpots
2) Catch pokemon
3) Find eggs to hatch pokemon while walking
4) Evolve your pokemon using stardust obtained by catching new pokemon or getting defending bonuses while holding a gym
5) Fight a rival group's gym to reduce its strength and maybe take it over for your group
6) Train at your group's gym to make it stronger and/or add your own pokemon to it to help defend
7) Gain defending bonuses from defending a gym, including stardust and coins used in the cash shop
8) Shop at the cash shop, basic microtransaction deal
9) Train your own pokemon to make them stronger using stardust and pokemon candy, obtained from catching new pokemon or trading them in to the game itself.
Also, every pokemon has a power cap. If you train it (or are lucky in your catch) for it to have, say, 50% of its potential power, that power % will carry over to its evolution. So if, hypothetically, your charmander's 50% mark is 100 CP and you evolve it, the charmeleon will then be at 50% of its total CP, which might be 400. At least that's how I believe it works.
Things to be added are stuff like battling amongst friends or other trainers. Given how much attention its getting, I don't see this not happening in the near future.
tl;dr The game is an unparalleled example of a digital AR game with widespread social interaction potential that has, so far, seen very positive results and I hope it keeps its momentum.
Last edited by
Tylan on Tue Jul 12, 2016 2:25 pm, edited 1 time in total.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
We write as a defense against the void, against the unknown that is the other side of death.
-C. Leland
