Realak wrote:Waiting on Mereni's apology to me, and for her to announce leaving the tribe.
/popcorn









Realak wrote:Waiting on Mereni's apology to me, and for her to announce leaving the tribe.
/popcorn
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
Ikpeip wrote:Good afternoon,
The talkative John Carver, always eager to be the center of attention, has no comment on why he's teleporting rebels quite literally halfway across the map to safety?
If you respond here with lies, know that I will address them.
Faithfully,
-PmP
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:The Paymaster is telling the truth in this instance.
It should come as no surprise that SeaTribe was not entirely confident in the inner-working details of character restore as it was not a common practice. A bit of experimenting was needed on our part. Upon respawning Greed, a complication arose. Which is evidenced by the fact he has two scalps on the Obituary now. Unfortunately, the 2nd complication made his previous point of death less accessible to me.
JohnCarver wrote:*A Player killed with Bug Abuse may determine and identify the new point in the world he wishes to be restored at.
JohnCarver wrote:As that is exactly what happened. For the record, I have moved other players around the world when a server restart caused an issue where his space was occupied. I also respawned horses at the vendor during rapid respawns for players who just had bought them.
Ikpeip wrote:While I am telling the truth, you merely shovel on more ********. The point of death was still entirely accessible, and we had offered several characters you could port to at that location if required.
Ikpeip wrote:Revising policy after the fact to justify your actions does not make them any more abusive.
Ikpeip wrote:If you've been porting rebels around and respawning horses for them in other situations, that doesn't exactly help your case.
Ikpeip wrote:Why is your defense today so markedly different from the one you offered me yesterday?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Ikpeip wrote:While I am telling the truth, you merely shovel on more ********. The point of death was still entirely accessible, and we had offered several characters you could port to at that location if required.
Accessible legitimately or via further bug abuse? I'm not trying to be a smart-*** but curious.
JohnCarver wrote:Ikpeip wrote:Revising policy after the fact to justify your actions does not make them any more abusive.
Amending the policy to what I actually ended up doing in the long run.
JohnCarver wrote:Ikpeip wrote:If you've been porting rebels around and respawning horses for them in other situations, that doesn't exactly help your case.
Bug Restoration activities is colorblind. Although I do know for a fact more than 1 Tribe player took advantage of the free horses I was spawning after restarts.
JohnCarver wrote:Ikpeip wrote:Why is your defense today so markedly different from the one you offered me yesterday?
Because I was wrapping up a major august system in the code yesterday when you contacted me, and probably did not afford you the courtesy of a full explanation outside of "yes I moved him".
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