My god

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: My god

Postby Nikixos » Wed Mar 25, 2015 11:14 am

Just change the medicines description, instead of "land legs" change it to "extreme dizynezz etc" :lol:
Image Image
User avatar
Nikixos
 
Posts: 1621
Joined: Mon Jan 21, 2013 9:03 am
Location: Mexico

Re: My god

Postby Kandarim » Wed Mar 25, 2015 12:26 pm

Procne wrote:
DarkNacht wrote:
Procne wrote:if a noob wants to cure himself, without resorting to the knowledge posted on wiki, and tries different cures in most cases he will not be cured at all.
This is not true. And shows that you have no idea what you are talking about.

Then you must have missed recent changes. Currently, if you try the wrong cure the disease will become harder to cure, requring more of the proper cure. In a scenario where clueless noob becomes diseased and tries to cure himself, without any knowledge of the mechanic, acting purely on the info provided by the game, he has 25% chance to succeed. He would probably try all 4 cures (or the ones available to him) and if the first one isn't correct then the proper cure will not heal him after 1 application. The end result would be noob using all 4 cures, getting no effect nor info what is going on. He will have to finally start using wiki or ask other players for answers and the discovery goes out the window.


even if you immediately get the right cure (i.e. for the disease you have) it will most likely not work the first attempt. I think this should be changed, though - i.e. if you get it correct the first time, it's an immediate 100% chance to cure and if you get it wrong every wrong attempt halves the success chance.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: My god

Postby Argentis » Wed Mar 25, 2015 12:28 pm

But then using the right cure would restore the chance of success with each use that does not successfully cure the disease.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: My god

Postby trungdle » Wed Mar 25, 2015 1:34 pm

Lusewing wrote:Gaia gave you a magical stone :shock: :o Quick, set it in a ring and find 4 others and only then can you call upon the power of CAPTAIN PLANET! :mrgreen:
Image

Or just be Green Lantern :lol:
But the drama's ruined :(
You thought I quit.
User avatar
trungdle
 
Posts: 1687
Joined: Sat Jul 12, 2014 7:20 pm
Location: Humble, Texas

Re: My god

Postby DarkNacht » Wed Mar 25, 2015 8:09 pm

Procne wrote:
DarkNacht wrote:
Procne wrote:if a noob wants to cure himself, without resorting to the knowledge posted on wiki, and tries different cures in most cases he will not be cured at all.
This is not true. And shows that you have no idea what you are talking about.

Then you must have missed recent changes. Currently, if you try the wrong cure the disease will become harder to cure, requring more of the proper cure. In a scenario where clueless noob becomes diseased and tries to cure himself, without any knowledge of the mechanic, acting purely on the info provided by the game, he has 25% chance to succeed. He would probably try all 4 cures (or the ones available to him) and if the first one isn't correct then the proper cure will not heal him after 1 application. The end result would be noob using all 4 cures, getting no effect nor info what is going on. He will have to finally start using wiki or ask other players for answers and the discovery goes out the window.

Have you tested how much using the wrong cure decreases the chance of the correct one working? Is it a lot? Is it a little? You clearly have no idea.
Also cures, even correct ones, rarely cure after 1 application, have you experimented with diseases at all? If a noob quits trying after one application of each cure than the obliviously is not cut out to explore the mechanics on his own and should just accept that he lacks the ability to discover how mechanics work on his own.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: My god

Postby Nektaris » Wed Mar 25, 2015 8:27 pm

This is news. There is now a talent for discovering how mechanics work? I thought it was all about trying+practicing over and over. Teach me DarkNacht.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
User avatar
Nektaris
 
Posts: 781
Joined: Fri Dec 21, 2012 12:51 pm

Re: My god

Postby DarkNacht » Wed Mar 25, 2015 8:40 pm

Nektaris wrote:This is news. There is now a talent for discovering how mechanics work? I thought it was all about trying+practicing over and over. Teach me DarkNacht.

Unfortunately Seatribe removed the mechanic that needed more thought and effort to understand than just trying **** over and over until you figure out how it works, but it seems that even trying something more than once is over some peoples heads.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: My god

Postby Procne » Wed Mar 25, 2015 11:22 pm

DarkNacht wrote:Have you tested how much using the wrong cure decreases the chance of the correct one working? Is it a lot? Is it a little? You clearly have no idea.
Also cures, even correct ones, rarely cure after 1 application, have you experimented with diseases at all? If a noob quits trying after one application of each cure than the obliviously is not cut out to explore the mechanics on his own and should just accept that he lacks the ability to discover how mechanics work on his own.


I haven't tested by how much exactly each incorrect application increases required applications on correct cure. Have you? I have, however, seen cases where over 5 applications of a correct cure were needed after trying various other cures.
What is the point you are trying to prove? That it is possible to discover which cure is correct? It is. But remember you are saying this from the position where you were told by the patch notes and/or devs that:
- there are 4 diseases and 1 cure for each of them
- each disease has 1 major symptom
- using incorrect cure will make it harder to cure the disease
- usually you have to use correct cure multiple times
- there will be no feedback info when using cures

New player will not know all this (unless tutorial does something about it). I am pretty sure that 95% of noobs would NOT be able to figure out the mechanics without asking other players or looking into wiki. Do you want to question that?
Add to it that when a noob is diseased (and probably he will be like 10 minutes after starting game, if they still start in Boston after the tutorial) he suddenly has a timer to deal with, and instead of discovering and learning the game he will have to deal with disease first. IMO diseases in their current, feedback-less form, are something that noone will experiment with. Noobs will just learn to check up mechanics on wiki / forum, use proper cure and that's it.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: My god

Postby Silent_Bob » Wed Mar 25, 2015 11:26 pm

I too, personally, despite never having to deal with the disease mechanic itself, dislike it because it seems to be driving away newbies I can otherwise enslave in my iron mines interact with. It also makes Providence look like crap and to me, is simply something that takes away from the game more than it adds. Still, it's always good to keep in mind that the game is in a beta, and the tutorial and thus, knowledge of them to newbies, may turn them from being a liability to the game's success to an asset.
User avatar
Silent_Bob
 
Posts: 263
Joined: Tue Oct 07, 2014 3:58 am

Re: My god

Postby Procne » Wed Mar 25, 2015 11:29 pm

Actually, mechanic is not that bad in itself. It's just the fact it's not experimentation-friendly. Most noobs should deal with it easily either by getting info on forum or wiki. It's more that such simple and basic info (or clues at least) are not available in game and have to be found in the net.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 7 guests