The 'Stall Tax' system of 'Authority Farms' is Game Breaking

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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 1:07 am

Claeyt wrote:1. Make 'Challenge Authority Claims' harder to find and harder to destroy. CaC's are too easily found and taken care of. A top player can just leave a little space outside their fence and just check it every day

I rest my case. I will not debate a mechanic with somebody who both has never used it, AND clearly doesn't know how it works. Please feel free to revisit this once you have actually used it.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby hamai » Thu Jan 22, 2015 1:09 am

I think part of why people don't risk much is that knowledge is hard to acquire in this game. Basically you have to learn by doing it. Out of those 2000 I'd say the large majority has way more important things to do than go after Darwut and end game mechanics. It's a bit like real life.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Claeyt » Thu Jan 22, 2015 1:14 am

JohnCarver wrote:
Claeyt wrote:1. Make 'Challenge Authority Claims' harder to find and harder to destroy. CaC's are too easily found and taken care of. A top player can just leave a little space outside their fence and just check it every day

I rest my case. I will not debate a mechanic with somebody who both has never used it, AND clearly doesn't know how it works. Please feel free to revisit this once you have actually used it.

I have been trying to use it. I've gone to the towns. Actually finding the top towns is probably the hardest part of this mechanic. I checked to see if they could be CaC'd and once I saw that you couldn't even CaC them and if you could it was only in some small, controlled spot that made it easy for them to check daily.

I do know how it works. You find the town, you build a CaC and you try and knock them down the list. How hard is that. The mechanic is broken if the majority of the players can't do it because they don't know where the towns are at or they can only build a CaC in a small, easily checked spot.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 1:15 am

hamai wrote:I think part of why people don't risk much is that knowledge is hard to acquire in this game. Basically you have to learn by doing it. Out of those 2000 I'd say the large majority has way more important things to do than go after Darwut and end game mechanics. It's a bit like real life.


I agree entirely. But I also feel that at the end of the day the only people they have to 'blame' if they are unhappy with the status-quo is themselves.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Darwoth » Thu Jan 22, 2015 1:22 am

actually claeyt you dont know a god damn thing as always, otherwise you would know that both of my towns are easily challenged :lol: :lol:

and given they are risk free on the part of the aggressor i find them to be balanced just fine.


the reason more people do not challenge is the fact i have no problem spending 100k griefing those whom make the attempt to prevent them from acquiring 10k and that the tax brackets are not as lucrative as your senationalist drivel makes it out to be after factoring in upkeep for a high end town.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Heffernan » Thu Jan 22, 2015 1:29 am

Darwoth wrote:actually claeyt you dont know a god damn thing as always, otherwise you would know that both of my towns are easily challenged :lol: :lol:

and given they are risk free on the part of the aggressor i find them to be balanced just fine.


the reason more people do not challenge is the fact i have no problem spending 100k griefing those whom make the attempt to prevent them from acquiring 10k and that the tax brackets are not as lucrative as your senationalist drivel makes it out to be after factoring in upkeep for a high end town.


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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Darwoth » Thu Jan 22, 2015 1:37 am

Heffernan wrote:
Darwoth wrote:actually claeyt you dont know a god damn thing as always, otherwise you would know that both of my towns are easily challenged :lol: :lol:

and given they are risk free on the part of the aggressor i find them to be balanced just fine.


the reason more people do not challenge is the fact i have no problem spending 100k griefing those whom make the attempt to prevent them from acquiring 10k and that the tax brackets are not as lucrative as your senationalist drivel makes it out to be after factoring in upkeep for a high end town.


brickwall, plankwall, stonewall, makeshift wall... 500 braziers.....

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that newb **** is just to protect my boards and cotton fields, you should see the middle!

(btw good job putting yourself in contention for knowing less than claeyt about game mechanics)
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Dallane » Thu Jan 22, 2015 2:00 am

ITT people don't know how to play salem.

Even my semi-inactive ass has ran a poop claim for 2 days on a town. Get out and actually play the game before you spew your **** here.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Judaism » Thu Jan 22, 2015 2:29 am

Hilarious, look what talking for 15 minutes with Cleayt can do.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby hamai » Thu Jan 22, 2015 2:34 am

Darwoth wrote:i have no problem spending 100k griefing those whom make the attempt to prevent them from acquiring 10k


darwothug life

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