Seriously going to quit

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: Seriously going to quit

Postby Dallane » Sat Aug 09, 2014 12:22 pm

280 post and this is the only good one from frak. Good riddance now get the ***** out casual scums
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Seriously going to quit

Postby er-queent8r » Sat Aug 09, 2014 5:02 pm

Well finally, we will be free of the frakked. This game has always been a team orientated game. The only one you have to blame about not having a team is yourself. This game is getting better with each patch everyone sees this. No one will ever will understand your thought process.
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Re: Seriously going to quit

Postby neored9 » Sat Aug 09, 2014 5:44 pm

cya nerd

inb4 he keeps posting.
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Re: Seriously going to quit

Postby JohnCarver » Sat Aug 09, 2014 6:16 pm

jesi wrote:I'm in the same school as frakked although I want to continue and try out the new stuff. However, it is annoying that now the "tailor" is king.

Again, I hope the Dev's will respect the sandbox concept, and not force people into a certain playing style (teams, or forcing up T&N) in order to have reasonable amounts of fun (kill bears, make clothes, etc.).


To be fair. I would argue a fineleathercrafter is also king. Soon there will be 10 other kings as you put it.

Players who wanted to have every skill, and do everything all by themselves without the need of seeking out, searching, or socializing for other professions will find that they simply cannot. You will either need to learn to live without the goods you cannot independently produce, or seek out a player who put focus on that profession long enough to accomplish that.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Seriously going to quit

Postby Thor » Sat Aug 09, 2014 6:18 pm

I rest my case, only playing with a group unleashes Salem's full potential. Group always wins against a hermit. Stronger group will overpower inferior groups. And remember, this IS a PVP game with crafting aspects, not the other way around.
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Re: Seriously going to quit

Postby lachlaan » Sat Aug 09, 2014 6:29 pm

I feel like people are complaining about the wrong thing. If you dislike how dangerous it is to make connections and friends, argue in favour of making trading and alliances less of a dangerous clusterfornication. For example I'd love to see a system where a crafting menu can craft materials out of barrels and drop the result in the barrel, to make it easier to hire tailors on comission. Otherwise there'd be the risk the tailor would keep the good result to himself and swap it for one of his older failures. This way you could see the resulting comissioned clothing article and know you were ripped off to give bad rep at least. It's all just an extension to the current trading system, provided there will be ways to do it without just losing out every time.

But yeah, mechanics that make socialization more appealing > asking to be able to play singleplayer just as well as an army of other people.
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Re: Seriously going to quit

Postby neored9 » Sat Aug 09, 2014 6:37 pm

lachlaan wrote:I feel like people are complaining about the wrong thing. If you dislike how dangerous it is to make connections and friends, argue in favour of making trading and alliances less of a dangerous clusterfornication. For example I'd love to see a system where a crafting menu can craft materials out of barrels and drop the result in the barrel, to make it easier to hire tailors on comission. Otherwise there'd be the risk the tailor would keep the good result to himself and swap it for one of his older failures. This way you could see the resulting comissioned clothing article and know you were ripped off to give bad rep at least. It's all just an extension to the current trading system, provided there will be ways to do it without just losing out every time.

But yeah, mechanics that make socialization more appealing > asking to be able to play singleplayer just as well as an army of other people.


These new updates always bring out the dumbest of ideas.
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Re: Seriously going to quit

Postby lachlaan » Sat Aug 09, 2014 7:00 pm

neored9 wrote:These new updates always bring out the dumbest of ideas.


And contentless posts too. Feel free to argue against any aspect of my idea at least :|
The fact remains that you'll leave a "scent" without witnesses on a claim much earlier than CSI even existed, but you won't leave a theft scent from ripping someone off in a crowded square in town. Some systems should be put in place to counter that I think, and it would certainly spice things up if comissioning crafters was also a viable thing, rather than just the crafter spamming clothes and varying price per quality of his goods.
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Re: Seriously going to quit

Postby JohnCarver » Sat Aug 09, 2014 7:07 pm

lachlaan wrote:And contentless posts too. Feel free to argue against any aspect of my idea at least :|
The fact remains that you'll leave a "scent" without witnesses on a claim much earlier than CSI even existed, but you won't leave a theft scent from ripping someone off in a crowded square in town. Some systems should be put in place to counter that I think, and it would certainly spice things up if comissioning crafters was also a viable thing, rather than just the crafter spamming clothes and varying price per quality of his goods.


I would argue that commissioning crafters is still a viable thing. Just something you must use caution with to make sure it is crafters you can trust.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Seriously going to quit

Postby Feone » Sat Aug 09, 2014 7:15 pm

JohnCarver wrote:
lachlaan wrote:And contentless posts too. Feel free to argue against any aspect of my idea at least :|
The fact remains that you'll leave a "scent" without witnesses on a claim much earlier than CSI even existed, but you won't leave a theft scent from ripping someone off in a crowded square in town. Some systems should be put in place to counter that I think, and it would certainly spice things up if comissioning crafters was also a viable thing, rather than just the crafter spamming clothes and varying price per quality of his goods.


I would argue that commissioning crafters is still a viable thing. Just something you must use caution with to make sure it is crafters you can trust.


That only works if it is possible to tell. Switching out awesome results for something less nice is undetectable.
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