The recent patch seems to have cast a heavy curse on my pilgrim making him see everything in slow motion as soon as he leaves the house.
Overall fps in outdoor areas reduced from 60 to 5. I assume it's probably related to the draw distance changes.
JohnCarver wrote:*BUGFIX: The Long-standing bug of brazier/torchposts 1-shotting players has finally been found and fixed. This should no longer be a thing.
JohnCarver wrote:Greetings Salemites,
*There should no longer be a chance to gain 2 madness levels when LEAVING a blood moon season.
Aduah wrote:JohnCarver wrote:Greetings Salemites,
*There should no longer be a chance to gain 2 madness levels when LEAVING a blood moon season.
This is great. Its too bad In one fell swoop My character is half crazy. 4 Madness levels in one day is pretty devastating. Anyone with a stall have any teddybears to sell? lol
JC wrote:I'm not fully committed to being wrong on that yet.
gustavohvg wrote:There is an issue with the grapes on the fences - some potato PC's will struggle to handle them, causing extreme FPS lag (
Taipion wrote:How about players developing a resistance to stings (getting stung less and/or for less damage) based on how many stings they received (and evaded) in the last 2 weeks or so?
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
MarpTarpton wrote:gustavohvg wrote:There is an issue with the grapes on the fences - some potato PC's will struggle to handle them, causing extreme FPS lag (
This is very surprising to me. So far as vertex count is concerned, they aren't even comparable to trees. Does it happen when there are grapes on the vine or also the vine without grapes?Taipion wrote:How about players developing a resistance to stings (getting stung less and/or for less damage) based on how many stings they received (and evaded) in the last 2 weeks or so?
Please shush If you convince him to add biological resistances, he will be honor-bound to return to his original idea of 2% of all characters being allergic to bees based solely on RNG at the time of creation which will be a short-lived and incurable reaction upon getting stung that will result in death. There is a hat in the works to help prevent damage associated with handling bees.
MarpTarpton wrote:There is a hat in the works to help prevent damage associated with handling bees.
Reviresco wrote:I log into this game and have fun.
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