JohnCarver wrote:Taipion wrote:
Should have read "nigh nothing" instead of "less".
Have you considered that higher lvl chars can only drink about 2 flasks per day due to these changes?
(assuming frequent gluttoning AND doing 1 craving per day)
Indeed. Having 20+ buffs inbetween your gluttony rotations seems infinitely more balanced than the 200+ it was before as well as having the bonus added effect of making you choose the higher potions if for no other reason than to conserve Q&Q space.
That also means the use of small refreshers on new chars is severely limited,
and that some of my chars will stay around their 10k+ FnF for like...forever.
I have to test this through in detail, but on first look it seems pretty unbalanced now.
My first thought to QnQ and feasting is, that the QnQ removed should increase with points achieve, and not be linearly equivalent.
[edit:]
Rifmaster wrote:JohnCarver wrote:Taipion wrote:
Should have read "nigh nothing" instead of "less".
Have you considered that higher lvl chars can only drink about 2 flasks per day due to these changes?
(assuming frequent gluttoning AND doing 1 craving per day)
Indeed. Having 20+ buffs inbetween your gluttony rotations seems infinitely more balanced than the 200+ it was before as well as having the bonus added effect of making you choose the higher potions if for no other reason than to conserve Q&Q space.
Isn't the main drink that fills Q&Q tea and not potions? Atleast make tea fill less Q&Q
Also this sounds reasonable in the light of severely nerfed QnQ reduction, or better said, to weight different drinks in the QnQ they give according to their value.