Greetings Salemites,
Weekly updates are coming along! Even throughout the launch we were able to (thanks to the holidays and some vacation) give you guys a fairly significant patch. 2.1 is launching much sooner than anticipated and begins the Masonic Lodge in all its glory as the primary core feature.
Masonic Lodge
The masonic Lodge has actually been live this whole time. And ya'll disappoint me for nobody pointing out its entrance. The only thing missing was the necklaces not on the stall. Which shortly after the downtime I will add. With the necklaces you can begin advancing down the halls of the Masonic Lodge. Each floor offering better and better daily rewards. Necklace pricing will remain the same on Providence. And the Lodge will be made available on Providence as well soon enough. However, on Concord the Necklaces AND their toolkits will be substantially cheaper. I may not allow you to take your necklace back to providence however, or may cap it to the 'highest' necklace that is currently achieved on Providence.
A new rule exists as well. I do not want to see any screenshots of the Masonic Lodge on this forum. I reserve the right to smite all those who would photo the inner sanctum of such a marvelous place. Think of it like witchcraft, but discussion is allowed just not photos. As those who are not in the lodge, surely will not be able to confirm nor deny what happens in that lodge. That all being said. Discussing what happens is still frowned upon by other masons.
In conclusion, I will spill the beans that the FIRST Lodge level offers a solution for your 'difficult' cravings. Each level has multiple 'perks'. So those who have a craving they dislike or feel was not balanced are urged to finish their Trade ORders, get their necklace, and solve it in the Lodge. As of right now the first two floors are open. The remaining floors are closed off. I will push floors as we progress through development and get a good feel for the correct ordering of them.
Hypothermia Minor Rework
*Players will now warm up if carrying something warm in their hand. Items currently able to eminate warmth from your hand are torches and flaming pinecones. Every 30 seconds you should see gains from this.
*New Inspirational Heated Stone. Created by leaving stones in a fireplace.
*Players may carry around heated up stones in their inventory which will also keep them warm when traveling.
*Fireplaces now take 30 seconds to 'heat up'.
*Fireplaces and PilesofWood now help mitigate the effects of hypthermia.
Some quick stats/facts about the mechanics for those who may want to copy it into wikis or what not. A Holding a Torch is half as effect of standing by a fireplace, and may not be enough to completely counteract the effects but will surely slow them depending on the severity of the cold snap and your elevation. Keeping (4 heated) stones in your inventory is the effect of carrying one torch. Keeping 8 is the effect of standing by a fireplace. Keeping 12 is the effect of both and should counter even the most harsh conditions. Even carrying 1 though makes a difference towards slowing down the effects.
Potato Minor Rework
Potatoes may now be planted with Potato Chunks. Potato seeds will soon be phased out of the code and all players who have potato seeds are encouraged to get them in the ground before the next major patch thus not losing all your high purity seeds.
*New Food Item: Players may now cook Candied Yams. This replaces Hash Browns as the Potatoe Restore.
Hashbrowns, the previous Potato restore have been re balanced and replaced a normal intermediate food in the potato foodgroup.
*New Item: Wild Tubers may now be found in the lands of Salem, and can be planted by those with potato growing as if they were a potato chunk.
New Trade Order
New Trade Order has been added: Pied Piper
Minor Changes
New Graphical Icon for Bramble Roots
Trick or Treat Trade order now gives 3 IOUs.
Winebottles now have a unique graphic when held.
pumpkin pies now have a unique graphic when dropped.
Default Client now displays the 'values' of the animal on the tooltips of their descriptions.
The Farmerman Vendor now dispeses Corn Seeds instead of Potato Seeds.
Woven Reeds now weigh slightly less than reeds.
Seaweed spawn on shallow water adjusted up.
Seashell spawn on shallow water adjusted up.
Seashells can now spawn on beaches.
Birchbark Origami has been nerfed in values.
All Potato Foods now Crave 30 Points Later.
All Corn Foods now crave 30 points later.
All Pumpkin Foods now crave 20 points later.
All Bread Foods now crave 10 points later.
All cabbages foods now crave 5 points later.
Cereal Fields no longer return a hay.
Tophats now hang correctly on walls.
Myrtle Acorns now weigh the same as roast myrtle acorns.
Trade Order requiring leeches now only requires 2.
BUGFIX: Winebottles now empty correctly.
BUGFIX: Concord Stocks should be working again.
Rewards
*Golden Goblets will be pushed to all players who joined us on Concord this weekend.
*Megaphones will be pushed to all players who submitted their entries for spreading the word about Salem.
*Noisemakers will be pushed to all Salemites who logged on during the year of 2017.
Support The Store
We will be 'borrowing' a concept called "Support the Patch". Its been a tricky balance with the store as to be perfectly honest I feel like developing things for the store is in contrast or at odds of developing things for y'all in just general appreciation for your support and companionship. However, like our friends over at H&H we decided that one milestone patches of around 'this' size content. So in that spirit. Behold the first Support the Patch item! A white Tophat. This item will be added to the store for $5.00 and should stay until 2.2 at which point we will have a new item to support that patch! Thanks guys!
In the Works
The following are the next two 'content' patches
*Current Emphasis is on preparing for the first Wine Shipment Event for the upcoming coldsnaps. Its possible the first coldsnap may not trigger it, but the second coldsnap of Concord certainly should. Along with a new sea vessel!
*Horses and maybe wagons, and maybe saddle bags, and maybe longer life spans, and maybe dynamic markings...... Still in development but will be a major point of development all in itself.
2.1.1 Patch Notes
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*Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started.
*Cravings for Turkey Food group has been pushed back 20 points.
*Wild Tubers have been nerfed in drop rate by 50%.
*Wild Tubers now appopriate count in the potato foodgroup
*Players may now crave wild tubers.
*Minor Bugfix
2.1.2 Patch Notes
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*Grapes now press for less liquid.
*Grapes now spawn 9-11 hours.
*Potato Foodgroup should no longer crash.
*Fruit Foodgroup is now skill gated behind fruit orchards until I can create a better debuff system for grapes as a variable recipe. This will probably land somewhere different but is a short-term solution.
*BUGFIX: Grapes should no loger be misbehaving.
*BUGFIX: Mason Lodge should no longer allow fighting.
2.1.3 Patch Notes
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*Curious Grape Adjustment
*Q&Q Debuff now removes points on craving satisfies.
*Q&Q Debuff points now lower less through Gluttony.
*Gluttony reducers no longer improperly affecting expedition gluttony timers.