by Taipion » Mon Jan 08, 2018 12:52 am
More dirt-carry only further encourages afk digging and game of alts, and is not really necessary as you can transport dirt on sleds/carts which means one char can conveniently transport 15 * 8 dirt with a cart.
Digging is nothing game breaking, but something necessary, even back when it was easier to dig, it was still hard work to really shape a landscape.
But now with madness and traces... and slower speed... no, just no.
If you want to add something like archaeology, please consider making this distinct from normal digging with the intent to move soil, so that there is no reason to make it any harder than necessary.
While normal digging could still have a tiny, tiny chance to get you something archaeology related, or not.
You may want to reduce the chance of getting coins ...like, to 1/4 or less of what it is currently, it really is way too much.
I have, at least personally, also the feeling that traces could be a bit less rare than they are currently, but that might be just my bad luck.
On the other hand you may increase the chance for getting tubers again, it's not like you can just spam more than 2-3 of them in a feasting session anyways, reduce their regen value if you think they make digging to self-sustaining.
Base digging speed should be high already, not even lower than what we have now.
And digging sets should again increase the speed with the possibility of getting to 100% per tick on an absurdly perfect set, which means a "just good" set should reach 50%+ per tick.
[edit:] consider faster digging also increases the amount of traces per time digging, so that's that
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