GWashington wrote:Wait, this looks almost exactly the same as 2016's road map. wtf happend to this game
John and some other members of the dev team became unexpectedly busy last year and that lasted several months so we weren't able to update Salem at all for awhile. And when we did, we stuck to smaller things not on the roadmap, so that's why so little of it got done. We have more time now though and have high hopes for getting a large percentage of this roadmap into the game this year.
ZoddAlmighty wrote:Yeah i understand that you will pay the price.
But it still has no sense in my opinion to upgrade a pure wood (beside nails) object into a pure brick or stone one. Like i said, reinforcing it is fine.
Anyhow, bigger groups can just spam **** stonehedge and upgrade it when ever to a brick or even metal one because its allowed. They dont need to ´waste time breaking it and rebuilding the wall which should be a consequence of bad design choices.
I just completelly disagree with the mechanic. If you ***** up you should pay the price in time and resources.
We do intend to make it possible to upgrade to the next tier wall. The way we see it, people shouldn't have to leave a lot of space for possible future walls or build one wall outside where they really want it just so they can build a more difficult wall inside later when their skills are better. Now, if you want to layer your walls still, that's fine but when we added so many tiers of walls we wanted people to be able to have just one wall to protect the majority of their base and upgradable walls will make that more possible. I understand it can be frustrating if you had to do all the special planning and bashing down of your walls and you've got your base just how you want it and now future players won't have to bother with all that, but if you redesign your base someday or have to move, at least now you won't either.
Lazun123 wrote:I'm really looking forward to the raid mechanic fix. I truly hope it is improved to get people out and have fun raiding and not spend most of the day recovering BB.
I'm curious though, will lock picking be more expensive to get than arsoning? I understand it takes a lot of time for a building to burn down, but wouldn't it be easyier to
Just speed up the amount of time it takes for a house to
Burn down?
The skill itself won't be too difficult to get, but just getting the skill won't let you open locks. Currently, the idea is that you'll have to practice to get good at it and keep practicing to stay skilled and each lock will be like a puzzle you have to solve to open it. While under fire from braziers, probably. So, it's not going to be a walk in the park.