already so many retards vomiting their "great ideas" into the mix
from the typical lazytrains that do not want to spend an hour or a few dollars to counter darts, to the underachievers that do not think it is "fair" someone can lock in more than one leaderboard reward, to the imbeciles that think they should reap a statue on providence for "winning" a two month long server, to those that want to completely redefine win conditions to favor the 60 man zerg they started popham with and on and on
*How Long should the next one be ideally. Keeping in my the best we will do is 'influence' how quickly someone can end it not directly end it ourselves.
the current (intended) timeframe was ideal, i went from no witch to t3 in 3.5 weeks while building characters and bases, everyone else just sucks and could not manage to do so for months. the biggest time drain was statue locating. the server could have easily been ended in 3 months from opening, i went back to the server specifically to keep some carebear retard from "winning" in the absence of a real competitor and getting an undeserved statue on providence so lessening the effort of a win once again does nothing but cheapen the victory and tarnish the existing server winners. making it easier also plays into the hands of zerger groups as it takes small groups longer to get established while the swarms of drooly faced winter ***** have everything they need in the first four to seven days.
*What should the name of it be?
in keeping with the alcohol theme and salem tradition it should be called goblet of tears.
*What should the name of the server be?
Darwoth (or maybe Darwat, still no idea what that means but it seems popular with some
)
*Who is going to win?
if the win conditions are similar and i do not have to deal with some kind of questing/riddle solving crap (which was a major turn off) i stand a good chance of sneaking in and cinching another win.
*Should it be harder/easier to win?
as hard if not harder, see point 1
*Should raiding be harder/easier?
give cannons the ability to blast claimstones again or lessen BB drain and it will be fine
*Should Witchcraft be "Live" when it launches?
if it plays into winning again then it should be live at launch or a week/two after, becoming a t1 witch should be straightforward and not needing to follow a riddle trail.
*Should crimes be active?
yes, without them the standard salem staple of retaliation raids are not a factor and that would be dumb.
*Should the map size be bigger or small than popham?
same size, which is similar to how the old servers were. popham was simultaneously big enough to create space and small enough to find someone
biggest glaring issues i saw with popham was the riddle trail to be a witch (i understand this is INTENDED to reward clever players, however in practice it does not work this way, it simply once again plays into the hands of the largest group which are typically the least clever, a solo or small group that wants to compete has to split their time between either building the resources necessary to compete in the first place OR solving the quest not both, but a group with 20 derps can do both. in the case of popham the riddle was not even a factor the first group to discover how to make a witch was simply a gaggle of a dozen tards that accidentally farted their way through the woods and found the witch shrine itself and slobbered all over it with various items until they made a witch) and the time investment required to find statues, make starting a witch easy and make statue locations public after a month or two.