Patch 1.2.1 Cold Shoulder

Announcements of major changes to Salem.

Re: Patch 1.2.1 Cold Shoulder

Postby pietrko » Mon Sep 26, 2016 10:11 pm

Dear devs,

given the fact that you have part-time development schedule now can we expect paganism and this faith based progression thing this year?
(Was in roadmap for 2016 and seemed the coolest change imho)

Posts: 127
Joined: Sun Aug 09, 2015 1:58 pm
Location: Poland

Re: Patch 1.2.1 Cold Shoulder

Postby lachlaan » Wed Oct 05, 2016 8:24 pm

I wonder if it's almost time for JC to unlock Marp from the closet and for the two of them to present us with some form of a pre-halloween patch >.> Marp being chained under JC's desk while they both furiously code and art as hard as they can is the only explanation i can find for their suspiciously sync'd absence.
Exactly 6.022 x 10^23 worth of Lach molecules.
Posts: 2043
Joined: Tue Mar 12, 2013 3:11 pm

Re: Patch 1.2.1 Cold Shoulder

Postby naric » Wed Dec 21, 2016 7:42 pm

How to make a train oil?
Posts: 47
Joined: Thu Nov 20, 2014 8:37 pm

Re: Patch 1.2.1 Cold Shoulder

Postby reeper_aut » Tue Dec 27, 2016 1:04 am

need to cook blubber from whale
Posts: 366
Joined: Thu Aug 30, 2012 5:07 pm

Re: Patch 1.2.1 Cold Shoulder

Postby Kandarim » Sat Dec 31, 2016 5:55 pm

fun fact: in dutch, train oil is actually 'traanolie', which translates literally to 'tear oil'. Please JC, let us refine the tear oil.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Posts: 5319
Joined: Mon Jan 21, 2013 4:18 pm

Re: Patch 1.2.1 Cold Shoulder

Postby Darwoth » Sat Dec 31, 2016 5:56 pm

thats because americans are hardened men of industry and the dutch qq about everything + play soccer
User avatar
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere


Return to Announcements

Who is online

Users browsing this forum: No registered users and 10 guests