Greetings Salemites,
A few changes with tonights patch.
First we had a small overhaul to the way sleeping works:
Sleeping Overhaul
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*Beds now cap the maximum amount of inspiration that can be gained in a single sleep session. Leafybeds generate no more than 100,000 Inspiration, Simple Beds generate 250K max and a Grand bed caps you at 500K. Tool tips have been added to the beds to reflect this.
*New Item Category: Pajamas
Pajamas speed up the speed in which you gather inspiration while sleeping. This will be displayed as "Sleep Bonus". The amount of sleep bonus is roughly equal to inspiration/sec. So if you are wearing .40 worth of Sleep bonus you are generating approx .40 inspiration a second more than if you were not wearing any pajamas. There is still a base rate to inspiration gain while sleeping even if not wearing pajamas.
*Players may now craft Reed Pajamas
*Players may now craft Feline Pajamas
*Players may now craft Quack Pajamas
Aggressive Insanity
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As you have come to know and realize, everything you do I have seen coming. Nothing is unexpected, and all good ideas you have are ones I have already had and simply not implemented yet . So on that note. While I was vastly enjoying those of you who were killing each other with dead darkness creatures you have carted to far off lands, I have decided that in the end while the initial investment was fine the fact that some of you are storing these in obscure places and getting multiple uses out of them was a bit much. As such, Darkness monsters should no longer add to insanity if they are dead.
On this same token though it did get me thinking about the mechanics of aggressive insanity. As such, we decided to push a small item for y'all to abuse on each other while we watch with joy this holiday season.
*New Building: Crab on a spike.
What may or may not be the first tier in a handful of these types of structures the Crab on a Spike will add a small amount of insanity for all those around it. Meaning that YOU DO NOT want to build one of these in your base or even within viewing range of your base. You may want to build tons of them on the fringes of your base if you want to deter people from coming around too often... or maybe even use them as decoys to try to funnel the way in which people travel. Of course there is the offensive strategies that will circulate where I am sure many of you will simply surround your friends and foes with these forcing them to leave their gates to remove them or slowly go insane within their own walls. I leave all the shennanigans to you guys to figure out.
Minor Changes
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*Squirrels now spawn significantly less.
*Bears now spawn 400% more on Animal Paths
*Deer now spawn 800% more on Animal paths.
*Giant Bats will call baby bats less often.
*Giant Bats hit points buffed
*Giant Bats swoop damage buffed.
*Number of Royal Jelly required to make a giant bat increased.
*Monogrammed pillow uses down to 2 from 3.
*monogrammed pillow now takes 2 seaisland cotton, up from 1.
*Fix'd a bug causing inaccurate amounts of Sugar and Spice to be gained doing various cooking related things.
Enjoy.