December Patch Warnings
Posted: Mon Nov 03, 2014 9:45 pm
The general 'warnings' for the December Patch
*Witches will become more and more shunned as time goes on and the full mechanic evolves. To Start, there is a HUGE probability that witches may be flagged the 'reverse' of Pilgrims, or otherwise be shunned from the light I.E. darkness drain or other negatives while in the presence of light. Players are encouraged not to study non-inspirationals and journey down the path of Witch-Craft if they are not prepared to live a harsher and more isolated life. The dark arts are very demanding.
*Alt vaulting will no longer be a thing. I will reserve the right to can any items on any characters that have valuable things on no-homestead alts. If you dont' want it to be considered an 'alt-vault' then it better have a leanto in the world. End of story.
*Hit Points on buildings are being drastically re-balanced and changed. As such, buildings that only have 1-2 decay ticks might suffer very severe side-effects after the patch. In addition to this, hit points upon repair is being reduced. As a result, ALL Pilgrims should take special care to make sure their buildings are 'topped off' and do not have any decay ticks or else they will most likely lose them to a single decay tick after the patch. Alternatively, you can ensure they are all on claim and will not suffer decay ticks in general, however, they may still turn a terrible color of red and then be much harder to repair than simply building a new one.
*Weekly Rent on stalls will most likely be doubled. Data has shown that the average stall is paying almost 1,000 Silver a week in taxes. Thus even at 500 silver a week the average stall would still be free. However, those not using their stalls would of course turn over faster.
*Items with 25 Difficulty will have an in-game way to 're-roll' their difficulty again. This is more or less a warning for anybody who is selling Mystery stuff at low prices due to the default difficulty. Just a general heads up that it will be 'fix'd' next patch.
*We will be nerfing the purity of your Braziers after the patch. 90% of you didn't know you had purity on braziers, and 99% of you didn't know what it did anyway. So carry-on. Just figured I would announce it that the "brazier purity grind" will be starting from near scratch after the next patch.
*Old Legacy flags (the ones that push your claim like borderstones) for towns will drain significantly more silver after the patch. Players have had enough time to replace them with borderstones by now. If they havn't done so yet, they should make it a priority.
*Witches will become more and more shunned as time goes on and the full mechanic evolves. To Start, there is a HUGE probability that witches may be flagged the 'reverse' of Pilgrims, or otherwise be shunned from the light I.E. darkness drain or other negatives while in the presence of light. Players are encouraged not to study non-inspirationals and journey down the path of Witch-Craft if they are not prepared to live a harsher and more isolated life. The dark arts are very demanding.
*Alt vaulting will no longer be a thing. I will reserve the right to can any items on any characters that have valuable things on no-homestead alts. If you dont' want it to be considered an 'alt-vault' then it better have a leanto in the world. End of story.
*Hit Points on buildings are being drastically re-balanced and changed. As such, buildings that only have 1-2 decay ticks might suffer very severe side-effects after the patch. In addition to this, hit points upon repair is being reduced. As a result, ALL Pilgrims should take special care to make sure their buildings are 'topped off' and do not have any decay ticks or else they will most likely lose them to a single decay tick after the patch. Alternatively, you can ensure they are all on claim and will not suffer decay ticks in general, however, they may still turn a terrible color of red and then be much harder to repair than simply building a new one.
*Weekly Rent on stalls will most likely be doubled. Data has shown that the average stall is paying almost 1,000 Silver a week in taxes. Thus even at 500 silver a week the average stall would still be free. However, those not using their stalls would of course turn over faster.
*Items with 25 Difficulty will have an in-game way to 're-roll' their difficulty again. This is more or less a warning for anybody who is selling Mystery stuff at low prices due to the default difficulty. Just a general heads up that it will be 'fix'd' next patch.
*We will be nerfing the purity of your Braziers after the patch. 90% of you didn't know you had purity on braziers, and 99% of you didn't know what it did anyway. So carry-on. Just figured I would announce it that the "brazier purity grind" will be starting from near scratch after the next patch.
*Old Legacy flags (the ones that push your claim like borderstones) for towns will drain significantly more silver after the patch. Players have had enough time to replace them with borderstones by now. If they havn't done so yet, they should make it a priority.