A Brave New Salem

Announcements of major changes to Salem.

Re: A Brave New Salem

Postby darnokpl » Fri Jun 06, 2014 11:13 am

JohnCarver wrote:
darnokpl wrote:My suggestions
- add content first, forget about balance, pvp, raids, character development,
- when you will have enough content start to worry about balance, before balance patch wipe game and forums including accounts, so we would have to register again,


I think we may have a disconnect on how you are using the term balance here. What makes you so sure that the game will be in need of a wipe before balance changes? Why would we wipe accounts? We are not 100% satisfied with the balance that currently exists in the combat system, and definitely do not like the balance that currently exists between somebody who leaves a scent and the efforts that would be required to break into said persons base and do something about it. But we have no intentions of balancing these things in ways that would require wipes.


For me balance in salem means simple thing:
Lets assume after your updates, with few friends, I am starting to play and after 3-4 weeks max, I must be able to pvp, raid and defend my base even against people that were playing for many months longer. If after few weeks I won't be able to punish raiders that left scents I can't see point in playing this game. Sadly right now salem is game where oldest faction wins. I hope you can change that.

Salem won't have any new people or it will be like hnh, where people are just waiting for server wipe and are playing as long as their base is not destroyed by larger and/or older factions and after that they are waiting again.
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Re: A Brave New Salem

Postby cannibalkirby » Fri Jun 06, 2014 11:18 am

I would say hold off on a wipe until the current system is revamped, this will allow for better beta testing of the systems, instead of wiping witha new system and having the whole population quit like this time around. Though once the game has a new set of legs and real content (like what was promised back in the day) it should be wiped and a new world with REAL MAPGEN (not this spider biomes every 3 feet and a glitch wall running down the west side of the map) and Salem will have a real shot, marketing is going to be the real issue, though I'm sure chief could help with that xD
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Re: A Brave New Salem

Postby JohnCarver » Fri Jun 06, 2014 11:19 am

Vigilance wrote:An ACTUAL tutorial would be great. Could be toggled on or off, would guide you through the basics of getting started.


We have a professional writer assisting in the project who has been working on several nice things one of which we hope will be the new tutorial. We have also taken pride in just how many times we replayed the early parts of the game. It boiled down to the more times we did it, the easier it got as we developed a rhythm and system. Unfortunately, we feel most players will quit before finding said system. We have intentions to greatly extend the tutorial for this reason, landing somewhere between Whittling and Settling before dumping you off on your own. But again, our primary focus at the start is content because once you learn the game, you find yourself out of things to craft, items to collect, and skills to learn far too fast for our liking.

darnokpl wrote:Sadly right now salem is game where oldest faction wins. I hope you can change that.
Salem won't have any new people or it will be like hnh, where people are just waiting for server wipe and are playing as long as their base is not destroyed by larger and/or older factions and after that they are waiting again.


Salem can get stale. But alternatively, many people are playing here directly because of the persistent world that they expect to be there tomorrow when they wake up. At the expense of teasing you I will simply tell you that our favorite and most prized change to Salem exists solely in the solution and middle ground to both parties here. Something we have never seen, and something we have always wanted to build. You'll just have to trust us that we have a solution for this and we don't anticipate it to be a problem post-launch.
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Re: A Brave New Salem

Postby Kaios » Fri Jun 06, 2014 11:29 am

I'm curious to know, provided you aren't actually the Tribe itself who has purchased this game, what is your stance regarding them and the Treaty? Is their overtake of the game and frankly the forum as well something as a development team you are content with happening, or is it your intention to change the mechanics to make this sort of scenario a less likely one?
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Re: A Brave New Salem

Postby cannibalkirby » Fri Jun 06, 2014 11:30 am

one thing I neglected to mention is that Regular updates really keep us on the edge of our seats, whether it's big or small, updates are never a bad thing ^_^ if you guys check out starbound, leading up to release they had daily updates on everything to a T, now they had a huge dev group so they handled it perfectly. but it would be cool to see like weekly updates on what you guys are currently working on, screenshots with minimal spoilers are always fun to see as well ^_^
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Re: A Brave New Salem

Postby Champie » Fri Jun 06, 2014 11:30 am

JohnCarver wrote:

Salem can get stale. But alternatively, many people are playing here directly because of the persistent world that they expect to be there tomorrow when they wake up. At the expense of teasing you I will simply tell you that our favorite and most prized change to Salem exists solely in the solution and middle ground to both parties here. Something we have never seen, and something we have always wanted to build. You'll just have to trust us that we have a solution for this and we don't anticipate it to be a problem post-launch.


jorb, you should have named this character "MushMouth" a lot of noise and no sense.
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Re: A Brave New Salem

Postby alprice » Fri Jun 06, 2014 11:42 am

I think unbanning everyone was the fair thing to do with the changes. It let's everyone post their opinions about the changes. I am excited to see the new team and what they can bring to the game. I hope theirs going to be new clothes and HATS :D
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Re: A Brave New Salem

Postby cannibalkirby » Fri Jun 06, 2014 11:43 am

alprice wrote:I think unbanning everyone was the fair thing to do with the changes. It let's everyone post their opinions about the changes. I am excited to see the new team and what they can bring to the game. I hope theirs going to be new clothes and HATS :D

pras for new cash shop gear
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Re: A Brave New Salem

Postby Vigilance » Fri Jun 06, 2014 11:46 am

cannibalkirby wrote:
alprice wrote:I think unbanning everyone was the fair thing to do with the changes. It let's everyone post their opinions about the changes. I am excited to see the new team and what they can bring to the game. I hope theirs going to be new clothes and HATS :D

pras for new cash shop gear


gud patches, gud cash shop items = gud money.
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Re: A Brave New Salem

Postby cannibalkirby » Fri Jun 06, 2014 11:55 am

Also was wondering if you guys had a plan on new map generation? The current one was pretty saddening and pathetic, also I feel biomes should really be more unique, the new spider biome that was introduced really had little impact on gameplay. And maybe things like rare trees or bushes that would be worth building a base around to defend the resource, similar to how people do when they find a high purity spawn. Kind of like Silverwood Trees in minecraft Thraumcraft, usually building around them means the aura is fabulous and it is a good place to base. so it would be more fun and give many variables in choosing a truly unique place for someone to make their base. Also a fun feature would be adding in maybe a cave system for large mountains, possibly similar to the mine system but would have unique rocks in minerals used in crafting maybe higher tier weapons and gear, but of course high risk high reward so maybe have them be dangerous, ie falling rocks and vicious mobs that would require you to play safe and give another use for torches ^_^ later I'll post a few detailed ideas in ideas and innovations that might be fun to play around :D
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