Game Development: Home is where I Hang my Hat

Announcements of major changes to Salem.

Re: Game Development: Home is where I Hang my Hat

Postby Procne » Thu Feb 14, 2013 5:37 pm

Next update chopping down tree will demolish all buildings and walls within 5 tile radius :D
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Re: Game Development: Home is where I Hang my Hat

Postby Droj » Thu Feb 14, 2013 5:42 pm

Procne wrote:Next update chopping down tree will demolish all buildings and walls within 5 tile radius :D


Tree's next to fires should set alight, burn and give a little coal.
***** the Treaty!
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Re: Game Development: Home is where I Hang my Hat

Postby Ornery » Thu Feb 14, 2013 5:44 pm

I'd burn all the forests down on Plymouth.
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Re: Game Development: Home is where I Hang my Hat

Postby CharlesM » Thu Feb 14, 2013 5:53 pm

Droj wrote:
Procne wrote:Next update chopping down tree will demolish all buildings and walls within 5 tile radius :D


Tree's next to fires should set alight, burn and give a little coal.


+

Ornery wrote:I'd burn all the forests down on Plymouth.


=

....Jorb god make fire, fire burn forest. I can't believe that's where this thread went unbeknownst to us lol.

Hopefully Jorb makes it so lesser walls don't harm greater walls, or to less of an extent than greater walls to lesser walls.
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Re: Game Development: Home is where I Hang my Hat

Postby Ornery » Thu Feb 14, 2013 5:56 pm

CharlesM wrote: I can't believe that's where this thread went unbeknownst to us lol.

rofl
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Re: Game Development: Home is where I Hang my Hat

Postby tweenprinc3ss » Thu Feb 14, 2013 5:58 pm

I do not understand how me breaking a hole in a wall has an effect like a grenade. Makes NO sense..
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Re: Game Development: Home is where I Hang my Hat

Postby Mushibag » Thu Feb 14, 2013 6:21 pm

L33LEE wrote:Yet again, my suggestion of reworking the splash effect into a totally new skill crossed with waste will fall on deff ears untill one of the love children mention it.


Hmm, I just thought of something. What about making it so that the splash damage is only associated with waste, and not with destroy. :idea:
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Re: Game Development: Home is where I Hang my Hat

Postby robert » Thu Feb 14, 2013 6:34 pm

unless wall splash is being setup prior to a content patch that adds in catapults, cannons or very least some black powder type weapons that cause explosions.. this wall splash is the stupidest thing i have ever heard of in a game. the fact that it rolls over several wall tiles regardless of type of target wall or distance is just dumb.

if a guy can punch a wall bare handed that the wall explodes and takes up to 5 more walls with it... im sorry there is some serious problems with the game code. at most splash should only effect 1 tile around the target tile. not up to 6 which seems to be what we have no with the current updated splash. given the height of the walls in question they shouldnt even reach that far :/

tiles effected should be 1 tile around it up to 2 depending on wall type (rail fence should be 1 tile, stone should be 2 and plank 3 tiles around the smashed wall) lesser walls should not effect higher grade walls, or very least very much.

a rail fence should do at most 10% to stone walls around it. and 5% to plank. but up to 50% to other rails. that would be a far more balanced system IMO (ofcourse thats open to testing) as it stands right now hermits are more shafted then before. as now after months of hermits building 2+ thick stone walls with/without 1+ plank a single raider can walk up build a cheapo fence and BAM blow a hole though the whole thing, sure blazers now turn on instantly which is great.. but with a hole in the wall what good will they do if raider can run in and smash them ?? :/ where a hermit had up to 30minutes to stop a raider getting in now they have what 1minute :/ or how ever long a raider takes to break a wall tile or builds a cheapo wall to break on the wall.

walls built off claims should not effect claimed walls either IMO. as that would not generate crime if they blew it up taking out several walls with it, or damaging most/all of the defense walls.

all in all, not impressed with the new splash, it requires a @#$@#$ ton of work IMO. the rest is acceptable. least we might remove that ugly "blackness" from houses now and add some colour to them :/
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Re: Game Development: Home is where I Hang my Hat

Postby Yes » Thu Feb 14, 2013 6:47 pm

robert wrote:a guy can punch a wall bare handed

A guy stands in front of a computer and punches a nearby wall? I don't think you're talking about salem.
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Re: Game Development: Home is where I Hang my Hat

Postby Myrdred » Thu Feb 14, 2013 7:34 pm

ok, in short I'm super butthurt by the splash. all this time of designing and building walls down the drain.
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