by Niding2 » Thu Jan 31, 2013 1:29 pm
There are a lot of issues with this one.
What I'd do, is first to adress the wall bashing aspect of the game. Either I'd rework food gluttony caps so that the soft cap of humours would be in relation to the power of walls - stone walls should be breakable by, for instance, a 60% progressed character towards the soft cap, while wooden walls could be at 75% and so on. If the soft cap on humour gain through gluttony would be, say, 500 with max purity available, you'd need 300 phlegm to break a stone wall.
Alternatively, I'd have the walls kinda such as is, with a soak which specifices phlegm needed to damage. Instead of having the scaling power dependant on your phlegm, however, I'd have walls simply be ruined in x swings irregardless of phlegm, as long as the character stays above the soak cap. Each swing would drain 5% of max phlegm (reducable with proper tools), and a stone wall would take 5 swings, while a plank fence would take 10 swings. Soak could be something like 100 / 200 for the different walls. This change, specifically, would make whatever sillyness exists in humour through gluttony mostly irrelevant, as the upper cap wouldnt realy come into play. The walls would remain a hinderance irregardless of the state of your character progression into ridiculity, and not be torn apart like paper - whatever wall health buffing and nerfing you keep doing, could be stopped.
There should also be something to discourage stacked walls. They're unintuitive, ugly and intrusive. Something akin to braizers, maybe, with diminishing overall strenght if you pass a certain threshold? How to do that, in effect, however, I'm not sure. Connecting the change to size, cornerposts or whatever could easilly be exploited. Maybe it could be linked to claim size?
Now, these changes would keep egular stone walls somewhat durable, giving nubs an edge they lack pre- your changed system. The next thing I'd do, is make it so that your waste claims would only be needed for town claims. This'd make raiding regular hermits harder, but not as ridiculous as the current, changed system. Also, it'd make actually getting a town once you'd reach a development stage, an encouraged option.
Last edited by
Niding2 on Thu Jan 31, 2013 1:44 pm, edited 2 times in total.