Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 9:59 am

martinuzz wrote:- unpredictable gluttony. Looking at the gluttony values when mouseovering the crafting recipes doesn't mean **** anymore, if the gluttony event values are completely different depending on which tiers ingredient used. We need a cookbook.


_ ___________________ ___________________ _
.-/| ~ 0 ~ ~~**~~~~~~~~~~~~ \ / ~ ~ ~ ~ ~~**~~ 1 ~ ~ ~ |\-.
|||| ------------------------- : -------------------------- ||||
|||| ---Welcome to the--- : -------------------------- ||||
|||| -- Salems cook book - :-------------------------- ||||
|||| beginners ! ----------- : --------------------------- ||||
|||| ------------------------- : --------------------------- ||||
|||| ------------------------- : --------------------------- ||||
|||| ----- (first edition) -- : --------------------------- ||||
|||| -------------------------- : --------------------------- ||||
|||| ------------------------- : --------------------------- ||||
|||| ------------------------- : --------------------------- ||||
|||| ------------------------- : --------------------------- ||||
||||___________________ : ____________________||||
||/====================\:/====================\||
`-----------------------------~___~----------------------------' '

(ehhh more or less a book)

Make it 100 pages long and if kept in inventory we would have to click next or prev page to get to number we want ¦]
You could also add some nice furniture for books, so we could left it opened on page we read it.
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Re: Game Development: Project Mayhem

Postby wiatrak » Thu May 09, 2013 10:41 am

COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORN!!!!!!!!!!!
Wait...

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Why there is no "made from cotton"? ¦]
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Re: Game Development: Project Mayhem

Postby Claeyt » Thu May 09, 2013 10:42 am

colesie wrote:Seems neat but the problem is that it encourages bases yet again and puts less importance on the player. I really like this but not if bases are meaningless with defense. If anyone can break into your base with enough effort on their end, then why bother taking the time to tier up your equipment (planter's pots, kilns, ovens etc) or your fields when someone can simply walk in and level it all in an afternoon. One thing I liked about Haven is how PVP was pretty optional. If you make a brick wall, a curtain wall and do wall checks daily you can live peacefully. In Salem you're forced into that side of the game regardless because of things like the 4 hour windows on trials and poor base design. I just have a hard time gathering up enough ***** to dedicate that much into a base that can be wiped so easily.

Clearly you haven't been hit by a brazier in awhile. :shock:
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Re: Game Development: Project Mayhem

Postby Etherdrifter » Thu May 09, 2013 11:27 am

I can also foresee a mass influx of players because of this update, and a mass exodus not too long after.
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Re: Game Development: Project Mayhem

Postby RainbowMoostache » Thu May 09, 2013 11:40 am

Much abligied, Jorb-gubben!
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Re: Game Development: Project Mayhem

Postby Erunildo » Thu May 09, 2013 12:37 pm

Nice update,makes farming interesting again and rewarding. Keep it up.
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Re: Game Development: Project Mayhem

Postby alloin » Thu May 09, 2013 2:01 pm

http://services.paradoxplaza.com/adam/s ... rid=alloin

TY for adding the Alchemy Pack and other stuff !!!


I'll link some screenshots of food that we made AFTER we ate it all, don't want a server maintenance before I reach 1000 humours !!!
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 2:09 pm

alloin wrote:http://services.paradoxplaza.com/adam/storelette/salem?userid=alloin

TY for adding the Alchemy Pack and other stuff !!!


I'll link some screenshots of food that we made AFTER we ate it all, don't want a server maintenance before I reach 1000 humours !!!


And the next day devs will run:
DELETE character FROM db WHERE avg(biles) > 300 ¦]
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Re: Game Development: Project Mayhem

Postby Darkside » Thu May 09, 2013 2:18 pm

darnokpl wrote:And the next day devs will run:
DELETE character FROM db WHERE avg(biles) > 300 ¦]


DROP SCHEMA 'Salem' ;)
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Re: Game Development: Project Mayhem

Postby sabinati » Thu May 09, 2013 3:51 pm

martinuzz wrote:- unpredictable gluttony. Looking at the gluttony values when mouseovering the crafting recipes doesn't mean **** anymore, if the gluttony event values are completely different depending on which tiers ingredient used. We need a cookbook.


that's because, iirc, those values are pulled from wiki data (assuming you are using enders?), which is now ***** USELESS because of this TERRIBLE UPDATE from the WORST DEVS to EVER make a GAME, may they DIE in a FIRE

***** useless WIKI ***** ***** ***** ***** i HATE you JORBTARDS
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