by martinuzz » Thu May 09, 2013 9:39 am
This finally looks like something. I am carefully optimistic about the new tier cooking thing. Too bad it only affects gluttony, not healing values. Would have been nice to be able to make slightly better healing food again.
However, I still hate you (there ya go, happy now?)
I can see some issues.
- new player unfriendly. You nerfed their starter foods. Getting to tier 2 will take new players quite a while (think 2-3 months, building base, slowly learning, and mostly failing to understand farming, push influence), unless they join a pre-existing group.
- fields are way too easy to destroy. A tier 3 field with 100 + 95 influence took too much effort, to be destroyed by some bored pre-nerf raiders who can break walls and tank braziers.
- unpredictable gluttony. Looking at the gluttony values when mouseovering the crafting recipes doesn't mean **** anymore, if the gluttony event values are completely different depending on which tiers ingredient used. We need a cookbook.
- no witchcraft
- no priesthood
- no new animals
but still, this update does not induce uncontrolled fury and rage, as we were getting used to. Keep it up.
Last edited by
martinuzz on Thu May 09, 2013 10:22 am, edited 1 time in total.
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.