Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby loftar » Thu Jan 17, 2013 7:11 pm

Potjeh wrote:But aren't concussive and blunt damage kinda redundant?

Not insofar as different attacks use them differently. :)

Potjeh wrote:And where's slashing/cutting?

We were planning to add some of that as we go along.
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Re: Game Development: Artifacts & Artifice

Postby Procne » Thu Jan 17, 2013 7:17 pm

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Re: Game Development: Artifacts & Artifice

Postby daopa » Thu Jan 17, 2013 7:50 pm

I assume you can use a High Level character to apply the STAT boosts to clothings and sell to newbs right>?
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Re: Game Development: Artifacts & Artifice

Postby staxjax » Thu Jan 17, 2013 8:51 pm

jwhitehorn, I dont see anywhere in the patch notes where it says that 15 braziers will provide the maximum bb damage to intruders. It says that the damage from brazier spam is CAPPED at 15 braziers worth of damage, ie 2.5x15=37.5bb maximum damage. I have nfc how many braziers it would take to achieve 30+ bb damage, but I'm sure somebody could figure it out.

Hint: it is a lot more than 15 braziers.
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Re: Game Development: Artifacts & Artifice

Postby colesie » Thu Jan 17, 2013 8:56 pm

staxjax wrote:jwhitehorn, I dont see anywhere in the patch notes where it says that 15 braziers will provide the maximum bb damage to intruders. It says that the damage from brazier spam is CAPPED at 15 braziers worth of damage, ie 2.5x15=37.5bb maximum damage. I have nfc how many braziers it would take to achieve 30+ bb damage, but I'm sure somebody could figure it out.

Hint: it is a lot more than 15 braziers.

16 braziers? :o
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Re: Game Development: Artifacts & Artifice

Postby Procne » Thu Jan 17, 2013 9:06 pm

Something around 70
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Re: Game Development: Artifacts & Artifice

Postby daopa » Thu Jan 17, 2013 9:16 pm

So instead of making walls, make walls of Braziers?

:lol:
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Re: Game Development: Artifacts & Artifice

Postby MagicManICT » Thu Jan 17, 2013 10:20 pm

darnokpl wrote:
Procne wrote:
Pure speculation:
I would guess that instead of ( dmg = basedmg / (1 + N*0.2) )
each brazier does ( dmg = basedmg / (1 + N*0.07) ) damage now

In any case - you have to stack a lot of braziers to make good use of this change


Can you give me some examples like for 10 braziers and what is brazier dmg, I thought it was 2.5/per shot?


If it is just one, it is 2.5. If it's 10, it does less than this. If I plug it in:

dmg = 2.5 / (1 + 10 * 1/15) or

dmg = 2.5 / (1 + 2/3) = 2.5 / 1.66666667

dmg = 1.5 (per brazier) or 15 total

daopa wrote:I assume you can use a High Level character to apply the STAT boosts to clothings and sell to newbs right>?


Why couldn't you? There is no such thing as "bound" items in a sandbox game.
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Re: Game Development: Artifacts & Artifice

Postby MagicManICT » Thu Jan 17, 2013 10:31 pm

staxjax wrote:jwhitehorn, I dont see anywhere in the patch notes where it says that 15 braziers will provide the maximum bb damage to intruders. It says that the damage from brazier spam is CAPPED at 15 braziers worth of damage, ie 2.5x15=37.5bb maximum damage. I have nfc how many braziers it would take to achieve 30+ bb damage, but I'm sure somebody could figure it out.

Hint: it is a lot more than 15 braziers.


It's 60. I couldn't figure out why my math wasn't working out when I realized what I was doing wrong and it took me all of about 15 seconds to solve. To calculate a damage threshold you want to break, use:

Tdmg / n >= 2.5/( 1 + n/15)

Divide the total damage by number of braziers you need to get the damage equal to a single brazier.

Seriously, is this the way we want this game to go? This right here seems broken to me. I could work the whole thing out on a spreadsheet, but the graph is pretty obvious in my head. I do realize this might be a temporary fix to a longer term one that may be much more difficult to implement (such as only allowing a brazier so many sq meters).
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Re: Game Development: Artifacts & Artifice

Postby colesie » Thu Jan 17, 2013 10:34 pm

MagicManICT wrote:
staxjax wrote:jwhitehorn, I dont see anywhere in the patch notes where it says that 15 braziers will provide the maximum bb damage to intruders. It says that the damage from brazier spam is CAPPED at 15 braziers worth of damage, ie 2.5x15=37.5bb maximum damage. I have nfc how many braziers it would take to achieve 30+ bb damage, but I'm sure somebody could figure it out.

Hint: it is a lot more than 15 braziers.


It's 60. I couldn't figure out why my math wasn't working out when I realized what I was doing wrong and it took me all of about 15 seconds to solve. To calculate a damage threshold you want to break, use:

Tdmg / n >= 2.5/( 1 + n/15)

Divide the total damage by number of braziers you need to get the damage equal to a single brazier.

Seriously, is this the way we want this game to go? This right here seems broken to me. I could work the whole thing out on a spreadsheet, but the graph is pretty obvious in my head. I do realize this might be a temporary fix to a longer term one that may be much more difficult to implement (such as only allowing a brazier so many sq meters).

In a world with 500+ humours it still isn't enough :roll:
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