Potjeh wrote:But aren't concussive and blunt damage kinda redundant?
Not insofar as different attacks use them differently. :)
Potjeh wrote:And where's slashing/cutting?
We were planning to add some of that as we go along.
Potjeh wrote:But aren't concussive and blunt damage kinda redundant?
Potjeh wrote:And where's slashing/cutting?
staxjax wrote:jwhitehorn, I dont see anywhere in the patch notes where it says that 15 braziers will provide the maximum bb damage to intruders. It says that the damage from brazier spam is CAPPED at 15 braziers worth of damage, ie 2.5x15=37.5bb maximum damage. I have nfc how many braziers it would take to achieve 30+ bb damage, but I'm sure somebody could figure it out.
Hint: it is a lot more than 15 braziers.
darnokpl wrote:Procne wrote:
Pure speculation:
I would guess that instead of ( dmg = basedmg / (1 + N*0.2) )
each brazier does ( dmg = basedmg / (1 + N*0.07) ) damage now
In any case - you have to stack a lot of braziers to make good use of this change
Can you give me some examples like for 10 braziers and what is brazier dmg, I thought it was 2.5/per shot?
daopa wrote:I assume you can use a High Level character to apply the STAT boosts to clothings and sell to newbs right>?
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
staxjax wrote:jwhitehorn, I dont see anywhere in the patch notes where it says that 15 braziers will provide the maximum bb damage to intruders. It says that the damage from brazier spam is CAPPED at 15 braziers worth of damage, ie 2.5x15=37.5bb maximum damage. I have nfc how many braziers it would take to achieve 30+ bb damage, but I'm sure somebody could figure it out.
Hint: it is a lot more than 15 braziers.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:staxjax wrote:jwhitehorn, I dont see anywhere in the patch notes where it says that 15 braziers will provide the maximum bb damage to intruders. It says that the damage from brazier spam is CAPPED at 15 braziers worth of damage, ie 2.5x15=37.5bb maximum damage. I have nfc how many braziers it would take to achieve 30+ bb damage, but I'm sure somebody could figure it out.
Hint: it is a lot more than 15 braziers.
It's 60. I couldn't figure out why my math wasn't working out when I realized what I was doing wrong and it took me all of about 15 seconds to solve. To calculate a damage threshold you want to break, use:
Tdmg / n >= 2.5/( 1 + n/15)
Divide the total damage by number of braziers you need to get the damage equal to a single brazier.
Seriously, is this the way we want this game to go? This right here seems broken to me. I could work the whole thing out on a spreadsheet, but the graph is pretty obvious in my head. I do realize this might be a temporary fix to a longer term one that may be much more difficult to implement (such as only allowing a brazier so many sq meters).
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