Game Development: Zero Hour

Announcements of major changes to Salem.

Re: Game Development: Zero Hour

Postby Makestro » Mon Nov 05, 2012 4:06 pm

I forgot how ****** the native client's camera was... it really needs changed.
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Re: Game Development: Zero Hour

Postby darnokpl » Mon Nov 05, 2012 4:22 pm

TeckXKnight wrote:They'll be possible in the future but for now they are both locked down.


I understand, thanks.
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Re: Game Development: Zero Hour

Postby Glennfinnan » Mon Nov 05, 2012 4:29 pm

TeckXKnight wrote:
darnokpl wrote:Hmm I just created second character with same name on plymouth and roanoke :)
I assume that travels between servers won't be possible then any confirmation?

They'll be possible in the future but for now they are both locked down.


How is he going to transfer a new character with exactly the same [already existing] name to the other server/s - in future then?
That'd require the game to allow people to create characters with the same names.


Also, will the House of Burgesses, The Trade-Wind and Planters & Pilgrims suborums be split into more subcategories, dedicated to different servers?
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Re: Game Development: Zero Hour

Postby MrGemini » Mon Nov 05, 2012 4:30 pm

Only thing i still really miss is a radar for plants, animals and players on the minimap, without it doesnt rlly make fun atm =(
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Re: Game Development: Zero Hour

Postby Glennfinnan » Mon Nov 05, 2012 4:31 pm

MrGemini wrote:Only thing i still really miss is a radar on the minimap, without it doesnt rlly make fun atm =(


I actually find it way more fun without the radar.
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Re: Game Development: Zero Hour

Postby loftar » Mon Nov 05, 2012 4:44 pm

HasseKebab wrote:javax.media.opengl.GLException: java.lang.NoClassDefFoundError: apple/awt/ComponentModel

It seems to me that something is wrong with your Java installation. Alternatively, it could be that JOGL is out of date with internal changes in Apple's Java implementation, which would be a bit hard to fix, since it would mean that I'd have to upgrade to the latest JOGL, which is quite different from the version I'm using.

darnokpl wrote:Hmm I just created second character with same name on plymouth and roanoke :)

You must be mistaken, because that's emphatically impossible. Also, when I look at your account, you don't actually have two characters with the same name. :)

Makestro wrote:I forgot how ****** the native client's camera was... it really needs changed.

Please see this thread.
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Re: Game Development: Zero Hour

Postby Glennfinnan » Mon Nov 05, 2012 4:45 pm

Darnokpl, it's possible to have visually the same name [your existing name + a spacebar fe], are you sure this is not what happened, even acidentally, upon character creation?
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Re: Game Development: Zero Hour

Postby loftar » Mon Nov 05, 2012 4:52 pm

Glennfinnan wrote:Darnokpl, it's possible to have visually the same name [your existing name + a spacebar fe], are you sure this is not what happened, even acidentally, upon character creation?

No, when I look at his character list, he doesn't have two characters with even mistakably similar names, so I have no clue what he's talking about. Trying to troll? :)
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Re: Game Development: Zero Hour

Postby Geido » Mon Nov 05, 2012 4:52 pm

Makestro wrote:I forgot how ****** the native client's camera was... it really needs changed.

yup.. playin for hour and already feeling dizzy :shock:
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Re: Game Development: Zero Hour

Postby Potjeh » Mon Nov 05, 2012 4:55 pm

The game is pretty much unplayable without the radar.
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