Game Development: A Prayer in a Dark Place

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Re: Game Development: A Prayer in a Dark Place

Postby M13tz » Thu Feb 28, 2013 12:24 pm

Only one question: do they realy have 15 blood ? or more and how much dmg you can do to it with one attack ?
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Re: Game Development: A Prayer in a Dark Place

Postby dageir » Thu Feb 28, 2013 12:27 pm

Images I got when searching for argopelter on google.

http://www.google.no/search?q=argopelte ... 66&bih=595
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Game Development: A Prayer in a Dark Place

Postby Gallient » Thu Feb 28, 2013 12:36 pm

M13tz wrote:Only one question: do they realy have 15 blood ? or more and how much dmg you can do to it with one attack ?

from my experience yes 15, you do damage to them like any other creature, the difference is that it takes some work to actually hit them. I can 1-shot with bullrun if I can line it up right, else if I can dictate what tree they are going to I can wait there and stomp before they can hide in it.
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Re: Game Development: A Prayer in a Dark Place

Postby JeffGV » Thu Feb 28, 2013 1:11 pm

Well, as always, wikipedia helps.

http://en.wikipedia.org/wiki/Argopelter
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Re: Game Development: A Prayer in a Dark Place

Postby Kandarim » Thu Feb 28, 2013 1:12 pm

dageir wrote:Images I got when searching for argopelter on google.

http://www.google.no/search?q=argopelte ... 66&bih=595



i kinda like random concept arts you find there :)
Image
Image
Image
Image
Image
Image

and, my favourite:
Image
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Development: A Prayer in a Dark Place

Postby Kandarim » Thu Feb 28, 2013 1:15 pm

JeffGV wrote:Well, as always, wikipedia helps.

http://en.wikipedia.org/wiki/Argopelter



Wikipedia wrote:Its pups are born on February 29 and always arrive in odd numbers.

Man, that's one year late, loftar!
Should have released it this night at exactly 12am

I wonder whether they spawn only in odd-numbered groups ?


From reading around on the other concept arts:

"Hidebehind":supposedly repelled with alcohol
Headless Horseman: in some versions, he persecutes criminals
Jersey devil: bloodcurling scream
Nightgaunt: "tickle" their enemy into submission
Squonk: Capable to dissolve completely in a puddle of tears. THAT'S WHY THEY HAVE BEEN COLLECTING TEARS ALL ALONG!
Last edited by Kandarim on Thu Feb 28, 2013 1:24 pm, edited 1 time in total.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Development: A Prayer in a Dark Place

Postby martinuzz » Thu Feb 28, 2013 1:23 pm

Awesome. Let's commit countless acts of sinful Gluttony on holy ground! Praise the lard, and all the turkeys stuffed with his blubbery being!
Did Claeyt shut up yet?
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Re: Game Development: A Prayer in a Dark Place

Postby Myrdred » Thu Feb 28, 2013 2:41 pm

one suggestion, there is something like feral defense artifacts, useless before today, but if you're having problems you might consider them now.
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Re: Game Development: A Prayer in a Dark Place

Postby Yuka » Thu Feb 28, 2013 2:58 pm

I think that 'common combat defence' works with animals too
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Re: Game Development: A Prayer in a Dark Place

Postby Randall » Thu Feb 28, 2013 3:16 pm

Kandarim wrote:
Wikipedia wrote:Its pups are born on February 29 and always arrive in odd numbers.

Man, that's one year late, loftar!
Should have released it this night at exactly 12am


The pups have reached 1 year today and are very hungry.
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