JohnCarver wrote:Mushibag wrote:<3





+1
mushibag lives forever !
JohnCarver wrote:Mushibag wrote:<3
I can't wait to pull a bear that I forgot about out of a sled and find that its become a very large bag of rot.JohnCarver wrote:I suppose in the future we may make a decay mechanic that turns the meat to rotted meat only good for compost, or something of the sort.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Everything else decays over time, so this is a must.
MagicManICT wrote:Carcasses need to decay no matter where they're at. Everything else decays over time, so this is a must. (Silver is spent to keep buildings on claims from decaying.)
Feone wrote:MagicManICT wrote:Carcasses need to decay no matter where they're at. Everything else decays over time, so this is a must. (Silver is spent to keep buildings on claims from decaying.)
I think disappearing wouldn't be right for them.
It'd be better if they rot, and then after a while turn into skeletons.
First should be harvestable for rotten meat (useful for compost) and possibly fish bait. The second for bones.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Carcasses need to decay no matter where they're at. Everything else decays over time, so this is a must. (Silver is spent to keep buildings on claims from decaying.)
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