alloin wrote:The price of goods in the stands will only be possible to adjust within the span of ±50% of the originally set price.
I'm ok with this
I'm not. As you point out with your example, where and what is the going price on something like a fully decked-out admiral's coat? Could be 5k, could be 1k, could be 10k. (Values used as example only; not the actual pricing) Price could severely fluctuate from week to week and depending on what artifacts were on it.
jorb wrote:darnokpl wrote:Fair would be only if we would pay some % of our income as rent.
So if you have no income it's free and you can hold it forever?
The idea, I think, is that stalls are an unlimited resource, which they aren't currently. However, I see that I'm wrong by darnokpl's follow-up post. How is that different than the current system of paying 300s per week PLUS 15% tax (or whatever it is) vs just making the stalls a 30% tax? The idea here is to pull a ton of silver out of the game. I could go into a spiel about game economics here, but I'm not even close to expert enough to make a solid discussion on it.