Game Development: Love Redux

Announcements of major changes to Salem.

Re: Game Development: Love Redux

Postby alloin » Fri Feb 01, 2013 1:51 pm

PRAS ! now it looks decent !
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Game Development: Love Redux

Postby JeffGV » Fri Feb 01, 2013 1:52 pm

Glennfinnan wrote:
JeffGV wrote:So every single people that isn't already in a village must build a village to protect themselves from raiders, you say. Oh silly me, how couldn't have i thought about that before?



With or without this update, there was always a chance you'd get Town Belled by someone else if you didn't have your own.


Sure, except it isn't actually convenient as a solution. But now? Get a village for yourself far enough from other pre-existant villages, raze and plunder, and no one will even be able to retaliate or call other people, cause you have to spend at least 2500 silvers to do that. And people who got robbed (and murdered, maybe) usually haven't got that money, or either wouldn't spend it just for revenge.

darnokpl wrote:In RL if you find island and claim it as yours, you are only person who can protect it!
But if you move in to town you are protected by town community and authority that gave "town status" (The King! in Salem times).
Imho it is realistic approach, but it will make newbies cry when any faction will get bored.

Cause in real life every person had to make villages for themselves, had to make several layers of wall that were easily pierced with bare hands, had to spend thousand of coins in braziers (to try) to ward off intruders and there were no castle doctrine, sure.
I wonder why realism is called only when it is convenient.
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Re: Game Development: Love Redux

Postby Myrdred » Fri Feb 01, 2013 2:27 pm

The point is you can revoke a personal claim with the use of a town claim, that's why a good vault has to have a town bell to be truly safe. A good hermitage has to have the same defense because in the case of more developed ones it can actually be more profit for someone to capture a claim at the expense of over 5k silver then start a siege.

A good example is mushi who for the said reason would be long dead if not for his bell.
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Re: Game Development: Love Redux

Postby darnokpl » Fri Feb 01, 2013 2:33 pm

JeffGV wrote:
darnokpl wrote:In RL if you find island and claim it as yours, you are only person who can protect it!
But if you move in to town you are protected by town community and authority that gave "town status" (The King! in Salem times).
Imho it is realistic approach, but it will make newbies cry when any faction will get bored.

Cause in real life every person had to make villages for themselves, had to make several layers of wall that were easily pierced with bare hands, had to spend thousand of coins in braziers (to try) to ward off intruders and there were no castle doctrine, sure.
I wonder why realism is called only when it is convenient.


Of course Salem is far from RL when it is matter of mechanic, but imho idea to be as real as possible in matter actions people are making or are forced to make is good enough.

In RL you wouldn't be able to kill bear with bare hands (well at least I can't imagine it), lift logs or stone builders with size presented in game!
but you could be killed by anyone at any time (so your castle doctrine is bad example).
As for many layers of walls I agree it is stupid we have to spam it, but in RL you would spend whole life 24/day 7 days/week behind those wall, so you would have heard if anyone is bashing them, but in game you simply CAN'T stay online all the time, so we need other ways to stay alive when we are going to sleep or work.
Idea to make game 100% like RL is huge fail and it won't be possible, unless we leave gameplay to bots when we go offline!
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Re: Game Development: Love Redux

Postby JeffGV » Fri Feb 01, 2013 2:39 pm

Myrdred wrote:The point is you can revoke a personal claim with the use of a town claim, that's why a good vault has to have a town bell to be truly safe. A good hermitage has to have the same defense because in the case of more developed ones it can actually be more profit for someone to capture a claim at the expense of over 5k silver then start a siege.

A good example is mushi who for the said reason would be long dead if not for his bell.


And you do realize it doesn't make sense at all, right? There is a reason if they're called village claims (but well, seems like it is considered realistic here to have a village for every single hermit in existence).
Beside that, you still are talking about "more developed ones". And how do you expect people to gain all the resources needed when now raiders are free to raze and plunder every people that hasn't got a village? Or do you expect people to make villages just to attack a single raider?
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Re: Game Development: Love Redux

Postby World » Fri Feb 01, 2013 2:45 pm

20 brasier and 3 walls and single raider go another way, yes he can destroy your base defence but it takes a lot of time to him on state 200+.
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Re: Game Development: Love Redux

Postby JeffGV » Fri Feb 01, 2013 3:00 pm

darnokpl wrote:
Of course Salem is far from RL when it is matter of mechanic, but imho idea to be as real as possible in matter actions people are making or are forced to make is good enough.

In RL you wouldn't be able to kill bear with bare hands (well at least I can't imagine it), lift logs or stone builders with size presented in game!
but you could be killed by anyone at any time (so your castle doctrine is bad example).
As for many layers of walls I agree it is stupid we have to spam it, but in RL you would spend whole life 24/day 7 days/week behind those wall, so you would have heard if anyone is bashing them, but in game you simply CAN'T stay online all the time, so we need other ways to stay alive when we are going to sleep or work.
Idea to make game 100% like RL is huge fail and it won't be possible, unless we leave gameplay to bots when we go offline!


Do you even know what is the castle doctrine? You know, being able to defend your home without repercussions. Unlike the mindless summonfest we've got here.
But no, like every single mechanic here, raiders must have the advantage. And people who just want to defend themselves have to spend thousands of silvers in braziers and wall just to defend from alt chars attacking bare handed (and that is just to try stopping them, cause if you kill one, they'll come back when you aren't home or with another, stronger char, and summonkill you).
You need months of work to raise influence on your crops, and anyone can destroy them in a couple of seconds.
Then we have people who talk like it is normal to have multiple layers of walls and several dozens of braziers, just to slow down raiders enough. And when a reasonable way to defend themselves get implemented, even if there are flaws, all the raiders cry and it gets half pulled off the day after, although leaving just the village part make it just worse for peaceful ones.
This is madness.
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Re: Game Development: Love Redux

Postby darnokpl » Fri Feb 01, 2013 3:46 pm

JeffGV wrote:
Do you even know what is the castle doctrine? You know, being able to defend your home without repercussions. Unlike the mindless summonfest we've got here.


Look at your I&I thread I was supporting your idea, because summonfest is stupid.

JeffGV wrote:But no, like every single mechanic here, raiders must have the advantage.


I know this advantage is bad and I am saying this since may 2012, look at Paradox forums.

JeffGV wrote:And people who just want to defend themselves have to spend thousands of silvers in braziers and wall just to defend from alt chars attacking bare handed (and that is just to try stopping them, cause if you kill one, they'll come back when you aren't home or with another, stronger char, and summonkill you).
You need months of work to raise influence on your crops, and anyone can destroy them in a couple of seconds.


Defend your work just like we are doing it in RL, find larger community and hope it will be strong enough to stand against raiders.

JeffGV wrote:Then we have people who talk like it is normal to have multiple layers of walls and several dozens of braziers, just to slow down raiders enough. And when a reasonable way to defend themselves get implemented, even if there are flaws, all the raiders cry and it gets half pulled off the day after, although leaving just the village part make it just worse for peaceful ones.
This is madness.


This... is... Salem!!!
In RL there is no place for peaceful ones, unless they live in land protected by armies and leaders, look how world works, each country have it's own army to protect us, little people that do not care about military forces or stupid wars.

And it's realism through which I am addicted to this game.
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Re: Game Development: Love Redux

Postby dageir » Fri Feb 01, 2013 5:27 pm

If its realism you want, then the entire scent system should be removed. You wont be able to tell which direction a perp is an certainly not his claim in real life. Have you seen the guys in CSI walk around with arrows over their head to find the bad guy? I say bring in the castle doctrine to avoid the stupid summon gank fest.

BTW: Search for "castle doctrine" in search and to the debate there.
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Re: Game Development: Love Redux

Postby darnokpl » Fri Feb 01, 2013 5:40 pm

dageir wrote:Have you seen the guys in CSI walk around with arrows over their head to find the bad guy?


Imho arrow over head is more real than their ways ;)
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