Game Development: Zero Hour

Announcements of major changes to Salem.

Re: Game Development: Zero Hour

Postby maroscz » Mon Nov 05, 2012 11:02 am

jorb wrote:Mining now costs significant amounts of phlegm
Chip stone & mining phlegm costs adjusted


I'm so so glad i've stayed up late tommorow and connected one more level of mountains. It was the last time i was able to manage it on 3 splitroasts.
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Re: Game Development: Zero Hour

Postby jorb » Mon Nov 05, 2012 11:02 am

There we go. Jamestown and Roanoke are both open for business/fun. Enjoy! :)
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Re: Game Development: Zero Hour

Postby JeffGV » Mon Nov 05, 2012 11:04 am

I wasn't able to sleep properly this night, so this is probably a dream. Don't wake me, thanks.
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Re: Game Development: Zero Hour

Postby TeckXKnight » Mon Nov 05, 2012 11:09 am

JeffGV wrote:I wasn't able to sleep properly this night, so this is probably a dream. Don't wake me, thanks.

I'm going to wake you up and it's still going to be there. Deal with it.
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Re: Game Development: Zero Hour

Postby FunForLife » Mon Nov 05, 2012 11:28 am

TeckXKnight wrote:Deal with it.


I wonder how many of u made 50 lvls on high profencies, while the learning ability was bugged.... :(

i just recognized it the moment they started to fix it...
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Re: Game Development: Zero Hour

Postby Dallane » Mon Nov 05, 2012 11:29 am

FunForLife wrote:
TeckXKnight wrote:Deal with it.


I wonder how many of u made 50 lvls on high profencies, while the learning ability was bugged.... :(

i just recognized it the moment they started to fix it...


almost have murder rofl.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: Zero Hour

Postby FunForLife » Mon Nov 05, 2012 11:34 am

Dallane wrote:almost have murder rofl.


No reason to stop studying. Every Profencie will get its own special effect on something, like Stocks & Cultivars on Farming....

And as they make Content soon, there will be hopefull some new skills.... :)
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Re: Game Development: Zero Hour

Postby Dallane » Mon Nov 05, 2012 11:36 am

FunForLife wrote:
Dallane wrote:almost have murder rofl.


No reason to stop studying. Every Profencie will get its own special effect on something, like Stocks & Cultivars on Farming....

And as they make Content soon, there will be hopefull some new skills.... :)


REALLY?!?!?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: Zero Hour

Postby TotalyMoo » Mon Nov 05, 2012 11:47 am

Dallane wrote:
FunForLife wrote:
Dallane wrote:almost have murder rofl.


No reason to stop studying. Every Profencie will get its own special effect on something, like Stocks & Cultivars on Farming....

And as they make Content soon, there will be hopefull some new skills.... :)


REALLY?!?!?


Dallane, you don't need to reply to every post you find, especially not in the manner you're doing now. This is considered spam and as you are probably aware it is against the rules.
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

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Re: Game Development: Zero Hour

Postby _Gunnar » Mon Nov 05, 2012 11:57 am

thanks a lot j&l :)

[the new ui is visually great, but i wish i could make the inventory/backpack smaller. also i wish black bile was blacker.]
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great minds
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