alagar wrote:Salem it's not minecraft.
There is a long way from minecraft to Salem, and I`m not saying, Salem needs to be anywhere near Minecraft. I`m just suggesting to take one thing out of Salem: the possibility to kill someone without provocation. You still can kill him, if he had entered your area, you still can kill him, if he engaged a fight and you still can kill him, if he had killed anyone else....but you can should not be able to kill him, if he wants to stay out of trouble. This maybe 95% Salem, but it`s still very far away from Minecraft. And if non-consensual killing is gone, all those players, which love the exploration, crafting or building part of Salem will find a new home in Salem.
The new leadership seems to have the same idealistic point of view of (human) players as the old ones: they think, if you make the game and the experience intensive enough, players will restart after they had been killed. That`s wrong. You will lose 99% of players, who had been killed without provocation,because they are human. Maybe if you look at Seatribe stats, you might see, that I`m right. And to be clear: I`m not talking of those players who get killed in a fight or a animal hunt, they or their group initiated... I`m sure, players still playing Salem are those which don`t (and maybe never had) need to fear to been killed in a non consensual fight. So, if you aim for 500-2000 players, fine. You might get those, if they are all member of one tribe, because there will always been one dominating tribe/clan etc. in the long run. And their only motivation of playing will be to absorb new content and kill new players, and then they will post some nice pictures in forums and tell the world how stupid those new players have been....your really think, that can work?
The old H&H community has succeeded in leading Jorb and Loftar and Salem into an dead end - as a reward they got, what they wanted from the start: H&H has its developer back.
I hope, the new developer realizes, that what we need is not only a Brave new Salem, but also a Brave new Developer perspective.