Game Development: Waterworld

Announcements of major changes to Salem.

Re: Game Development: Waterworld

Postby DarkNacht » Thu Aug 29, 2013 6:16 pm

Claeyt wrote:
loftar wrote:Btw., you may want to check your profile pages. They have now been gifted with Character Profile pages, and characters that you have logged into and out of since this server restart will have nicely rendered avatars. ^^

Just checked this out and gotta say, Pretty Cool. I can finally organize my guys. :lol:

This is completely private tho right? Mods don't have access do they? Are there plans to make this public information?

It would be funny if they made it public, everyone would need a forum alt. :D
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Re: Game Development: Waterworld

Postby Kandarim » Thu Aug 29, 2013 6:24 pm

... you guys don't already have forum alts ?

account security :D
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Re: Game Development: Waterworld

Postby jwhitehorn » Thu Aug 29, 2013 6:32 pm

Did anybody else find it hilarious that ": cam sucky" is actually the ender freestyle cam that is the best :)

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Re: Game Development: Waterworld

Postby loftar » Thu Aug 29, 2013 6:48 pm

martinuzz wrote:Pras, I guess. Too bad I can't check it out, client crashes everytime before I enter character selection sreen.

Caused by: java.lang.NoSuchFieldError: pslights
at haven.GLSettings$Lights.<clinit>(GLSettings.java:132)

Are you starting the client in some weird way, somehow? That class doesn't exist anymore, so under normal circumstances it shouldn't be causing any trouble.

Or if this is Ender's client, then he needs to clean up old class files and recompile.
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Re: Game Development: Waterworld

Postby apeshit » Thu Aug 29, 2013 7:17 pm

New update > New hat in mystery box delivered to my local postoffice in Boston. Thank you Jorb and Loftar.
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Re: Game Development: Waterworld

Postby Tomki » Thu Aug 29, 2013 7:27 pm

New camera options! I can use the default client again! Thank you devs! And finally no more headaches..
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Re: Game Development: Waterworld

Postby martinuzz » Thu Aug 29, 2013 8:19 pm

loftar wrote:
martinuzz wrote:Pras, I guess. Too bad I can't check it out, client crashes everytime before I enter character selection sreen.

Caused by: java.lang.NoSuchFieldError: pslights
at haven.GLSettings$Lights.<clinit>(GLSettings.java:132)

Are you starting the client in some weird way, somehow? That class doesn't exist anymore, so under normal circumstances it shouldn't be causing any trouble.

Or if this is Ender's client, then he needs to clean up old class files and recompile.


it's ender's
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Re: Game Development: Waterworld

Postby MagicManICT » Fri Aug 30, 2013 12:43 am

loftar wrote:Btw., you may want to check your profile pages. They have now been gifted with Character Profile pages, and characters that you have logged into and out of since this server restart will have nicely rendered avatars. ^^


I'm assuming the "restart" is the one that implemented this patch and not the "server reset" from a yearish ago? The image needs to be tweaked so we can use them as avatars or in our forum sigs, either here or anywhere else we so choose. I likey!!
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Re: Game Development: Waterworld

Postby loftar » Fri Aug 30, 2013 3:01 am

MagicManICT wrote:The image needs to be tweaked so we can use them as avatars or in our forum sigs, either here or anywhere else we so choose.

Tweaked just how? What prevents you from doing that as it is?
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Re: Game Development: Waterworld

Postby Thor » Fri Aug 30, 2013 4:18 am

loftar wrote:
MagicManICT wrote:The image needs to be tweaked so we can use them as avatars or in our forum sigs, either here or anywhere else we so choose.

Tweaked just how? What prevents you from doing that as it is?


Probably too big by default, and too lazy to resize.
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