JohnCarver wrote:If something doesn't play out the way we think it will, we will roll back that build/patch and try again.
You can roll back the mechanics, but do you intend to roll back the world to a previous state? If not, what happens when you make walls/braziers/etc a bit too weak and half the playerbase with/without scents left finds their base nullified?
My biggest concern with the last few pages is that you seem to intend for continuous character advancement, which brings us back to the question posed earlier of .. what happens when someone eventually loses everything, and starts from scratch? If you want to keep progression significant at higher levels then you need to make it slow down less as a character progresses, which just increases the time gap between a fresh character and the people that will crush him with their humours and experience.
Not trying to say that an 800 humour character should lose to an 80 humour one in 1v1 combat, but I feel we're going back to the times where zerging titans was the only thing you could attempt and even then 200+200+200+200 =/= 800.
I just hear you saying invulnerability is undesirable, but how would a town that has stood for a year with 600-800 humour characters from all time zones able to play at any given time and defend against squishy fresh chars be anything short of invulnerable?