JohnCarver wrote:Every player who has the ability to maker braziers has the ability to completely eliminate any risk to his base.
Let me argue that being nearly invulnerable is as bad as being destroyed the moment you are found.
Anyway, even if you are right in proclaiming that I am a "know nothing Jon Snow", you are not right in dismissing the matter. In fact a base can be destroyed not because a noob hasn't tested braziers but because of an infiltrated alt.
Do not misunderstand me please, coming from EVE Online I am not against subtle plotting and backstabbing. I'm pointing out that if braziers are OP as damage dealing defenses, betrayal is even more OP especially because of lack of control over town members.
Many players have argued that making braziers OP made the game less interesting, I can't tell cause I can't really have tested them yet but I can understand why. It was a superficial move to try to stop players from leaving the game too soon.
I want to make an apology now JC because I can really see how it could look like I'm trying to demolish your ideas or you personally, I'm not really. I'm trying to build comprehension of what will probably be Salem in the near future. If in the meantime I manage to contribute to its growth even in the smallest way I would consider it a great achievement, but I'm not pretending to.
While each class has a "Perk" to themselves for obtaining prestigious milestones in their advancement. They also have a bonus to their towns and friends. You will want to know a hunter, you will want to have one in your town even more for the benefits he brings. Nothing would make us happier to see town recruitment threads "XXXX Town looking for Miner" or "Miner LF Town". We feel that right now a specific player doesn't bring enough value to a town to make him worth the spy risk. Giving players skills and benefits that add to the overall group they affiliate with is one way we wish to solve the problem.
This is actually fantastic!

Cheers, and keep up the good work please!
