Game Development: Waterworld

Announcements of major changes to Salem.

Re: Game Development: Waterworld

Postby Claeyt » Thu Aug 29, 2013 11:52 am

loftar wrote:Btw., you may want to check your profile pages. They have now been gifted with Character Profile pages, and characters that you have logged into and out of since this server restart will have nicely rendered avatars. ^^

Just checked this out and gotta say, Pretty Cool. I can finally organize my guys. :lol:

This is completely private tho right? Mods don't have access do they? Are there plans to make this public information?
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: Waterworld

Postby ZtyX » Thu Aug 29, 2013 12:04 pm

Good Jo(r)b! ;) ;) ;)
We Have MOST Fun on Jamestown!
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Re: Game Development: Waterworld

Postby alloin » Thu Aug 29, 2013 2:03 pm

Image

Is getting old & still a noob !!
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Game Development: Waterworld

Postby nAUtilus69 » Thu Aug 29, 2013 2:55 pm

My ender client has now "haven errors". Anyone else? Or is there a solution?
I have still delete all salem folders and the java cache....

thx nAUtilus
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Re: Game Development: Waterworld

Postby loftar » Thu Aug 29, 2013 3:14 pm

Claeyt wrote:This is completely private tho right?

It is.
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Re: Game Development: Waterworld

Postby Kandarim » Thu Aug 29, 2013 3:17 pm

nAUtilus69 wrote:My ender client has now "haven errors". Anyone else? Or is there a solution?
I have still delete all salem folders and the java cache....

thx nAUtilus


that should go into ender's own thread.
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Re: Game Development: Waterworld

Postby Droj » Thu Aug 29, 2013 3:55 pm

very nice.
***** the Treaty!
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Re: Game Development: Waterworld

Postby MaxPlanck » Thu Aug 29, 2013 4:04 pm

Little updates like this should come more often while you figure how to rework the gluttony system :)
Its the little things that count.
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Re: Game Development: Waterworld

Postby Procne » Thu Aug 29, 2013 4:25 pm

MaxPlanck wrote:Little updates like this should come more often while you figure how to rework the gluttony system :)
Its the little things that count.


I disagree.
It should be properly balanced and enjoyable game mechanics that keeps people playing, not the constant updates.

It's still nice if devs find a moment to tweak this and that
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Re: Game Development: Waterworld

Postby martinuzz » Thu Aug 29, 2013 4:54 pm

Pras, I guess. Too bad I can't check it out, client crashes everytime before I enter character selection sreen.

java.lang.RuntimeException: java.lang.NoSuchFieldError: pslights
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:394)
at haven.HavenPanel.run(HavenPanel.java:426)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchFieldError: pslights
at haven.GLSettings$Lights.<clinit>(GLSettings.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at java.lang.Class.getEnumConstantsShared(Unknown Source)
at java.lang.Class.enumConstantDirectory(Unknown Source)
at java.lang.Enum.valueOf(Unknown Source)
at java.io.ObjectInputStream.readEnum(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at java.util.HashMap.readObject(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at java.io.ObjectStreamClass.invokeReadObject(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at haven.Utils.deserialize(Utils.java:728)
at haven.Utils.deserialize(Utils.java:739)
at haven.GLSettings.load(GLSettings.java:245)
at haven.HavenPanel$1.init(HavenPanel.java:99)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:540)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:562)
at javax.media.opengl.awt.GLCanvas$6.run(GLCanvas.java:1037)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1032)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1065)
Did Claeyt shut up yet?
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