Game Development: Welcome, Have a Seat

Announcements of major changes to Salem.

Re: Game Development: Welcome, Have a Seat

Postby Wournos » Thu Feb 07, 2013 10:18 am

Vibe wrote:Nice update.
jorb wrote:Our development priority right now is the Wilderness.

What does this mean? What is the Wilderness actually? Is it darkness?

I believe it's everything outside of the server city claim, but I could be wrong.

I like these updates, and especially the new homestead icon. It's not intrusive and it can be toggled. I like being given choices. :D
Time to make some furniture, me thinks. I just hope I have the right skills for them.
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Re: Game Development: Welcome, Have a Seat

Postby Myrdred » Thu Feb 07, 2013 10:42 am

While waiting for enders to patch his client....

That's a nice batch of cosmetic changes although I'm not happy about the homestead pointer (a bit of a care bear feature imho).

Few things that could really change game play and we're still waiting for them are:

-animal husbandry
-wilderness monsters
-purity meat
-purity water
-witchcraft
-new walls (the siege system is fine it's just strange that the best wall in the game is made from wood)

Also we would appreciate if you could fix the 0% purity cornmeal bug and give the default client the old camera angle as an option (it's the only reason I'm waiting for enders right now).


I know the post is a bit like ***** but it's just I personally don't care how the skill menu or farmers house look like and something as simple as giving cornmeal purity would make me happy for the rest of the day.
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Re: Game Development: Welcome, Have a Seat

Postby JeffGV » Thu Feb 07, 2013 11:05 am

I wonder if some sort of cartography skill will ever be implemented, seeing as we've got the home pointer now.
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Re: Game Development: Welcome, Have a Seat

Postby darnokpl » Thu Feb 07, 2013 11:08 am

Myrdred wrote:While waiting for enders to patch his client....

Few things that could really change game play and we're still waiting for them are:

-animal husbandry
-wilderness monsters
-purity meat
-purity water
-witchcraft
-new walls (the siege system is fine it's just strange that the best wall in the game is made from wood)

Also we would appreciate if you could fix the 0% purity cornmeal bug and give the default client the old camera angle as an option (it's the only reason I'm waiting for enders right now).


I'm very happy about the homestead pointer and reason I'm waiting for enders right now is players radar! :)

I think that your list is wrong Sir:
1. wilderness monsters
2. new walls ,
3. animal husbandry -> meat purity -> higher biles cap
4. churches -> witchcraft
5. purity water -> even higher biles cap!
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Re: Game Development: Welcome, Have a Seat

Postby Drinktheevil » Thu Feb 07, 2013 11:28 am

Mereni wrote:Yay, arrows home and civilian slotting!

I'm glad you took a brake from trying to fix raiding to work on other stuff. Everyone argues about the raid mechanics, but it doesn't seem like many people actually Do raid.


I raid...but its usually from homes that have been either abandoned or the person is dead.
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Re: Game Development: Welcome, Have a Seat

Postby Drinktheevil » Thu Feb 07, 2013 11:30 am

jorb wrote:
DragonScythe wrote:is there a new tile for paving on the minimap or am I stupid


Correct.

lmao.
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Re: Game Development: Welcome, Have a Seat

Postby Drinktheevil » Thu Feb 07, 2013 11:32 am

Vibe wrote:Nice update.

jorb wrote:Our development priority right now is the Wilderness.


What does this mean? What is the Wilderness actually? Is it darkness?

its evil.
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Re: Game Development: Welcome, Have a Seat

Postby Dallane » Thu Feb 07, 2013 11:43 am

pras!
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: Welcome, Have a Seat

Postby Droj » Thu Feb 07, 2013 12:23 pm

Mcloving these regular updates jorbtar, its like Xmas every week! :P

Keep up the good work

I wonder if we will get the teleport with party feature anytime soon? ;)
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Re: Game Development: Welcome, Have a Seat

Postby Pjotr84 » Thu Feb 07, 2013 1:07 pm

I'm particularly happy with the possibility to increase digging speed; makes levelling land a whole lot less tedious.
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