Game Development: Zero Hour

Announcements of major changes to Salem.

Re: Game Development: Zero Hour

Postby VitaminK » Mon Nov 05, 2012 8:54 am

ZtyX wrote:How will we know when the other 2 servers will be up? I suppose you will post it here.

Anyway, I pressed "new character" and it worked although it was supposed to work only for the new servers. Right?


From the looks of it you will pick which server you join when you hit the ship after character creation.
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Re: Game Development: Zero Hour

Postby MrGemini » Mon Nov 05, 2012 9:06 am

** Stamp mills now stamp all boulder types.
** Added a violin playing man to Boston.
** Turkey Feathers are now compostable
** Earthworms now have better yield when fed to turkeys

Love it! :D

Thank you!

edit: damn i see again i have to update me and my wifes chars in avatar xD
Greetings, Gemini & Tinkababe

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Gallient wrote:YOU NEED ASK JORB GOD MAKE FIRE, FIRE FALL FROM SKY FIRE BURN FOREST.
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Re: Game Development: Zero Hour

Postby colesie » Mon Nov 05, 2012 9:11 am

Client is saying "Premature End Of Input" when trying to log on
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Re: Game Development: Zero Hour

Postby Bolillo » Mon Nov 05, 2012 9:13 am

colesie wrote:Client is saying "Premature End Of Input" when trying to log on



Oh good, thought i was the only one..first time seeing that error by the way..
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Re: Game Development: Zero Hour

Postby colesie » Mon Nov 05, 2012 9:13 am

Server status page also is an error btw
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Re: Game Development: Zero Hour

Postby FunForLife » Mon Nov 05, 2012 9:14 am

"Premature end of Input" is the Warning u get while u cant lock in with Default Client atm. What does that mean? Servers down, or just Client bugged?
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Re: Game Development: Zero Hour

Postby Jalpha » Mon Nov 05, 2012 9:21 am

The artwork for the new UI is amazing.

Not content with the chat and map though.
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Re: Game Development: Zero Hour

Postby APXEOLOG » Mon Nov 05, 2012 9:22 am

gj guys
You can call me 'arh'. No needs to distort my nickname :)
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Re: Game Development: Zero Hour

Postby anox » Mon Nov 05, 2012 9:24 am

Thanks for all the work. That's a lot in one go.

- Love the new UI, with the added functionalities. Looking forward leaving the player-made ones behind for good, once the official UI gets one extra addition, a radar.
- Love the music! Finally, sound! Looking forward more sounds. Those will add so much to the game: more sense of space, more immersion, etc.
- And love the added art: the small map to helps the players choose which city to get to after creating a new character, the new illustrations for all the bits and pieces one can gather, etc
- And ... love the game!

Thanks a lot.
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Re: Game Development: Zero Hour

Postby jorb » Mon Nov 05, 2012 9:38 am

Ok, starting to get somewhere on Roanoke now.
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