Jack wrote:Suffragium wrote:While most of these ideas are great, I'm particularly interested in the world boss part. The (possibly fake) leaked screenshot of the Cthulhu model made into a real, living creature would be so ***** awesome. I can already think up some sort of madness mechanic for Cthulhu specifically, but I won't go into detail about that.
No. Don't do that.
http://www.youtube.com/watch?v=7DyRxlvM9VM
I think you misunderstood me. I never intended for Cthulhu to be killed, just to be fought/escaped from. Something like if you lurk in the darkness for a while, there's a bigger chance Cthulhu will appear and chase you around. The more you're close to it, the more you lose your mind - to the point where you completely lose the control of your character and just slowly walk towards Cthulhu. Upon reaching it, you will obviously be knocked out pretty soon.
However, if you bring enough players, you could try to take it on - damaging it for, say, 250, would cause it to stun everyone for 10 seconds and "possess" one character, after which point Cthulhu disappears and reappears randomly, only visible to some players. That character will deal several hundreds of damage with any attack and its health will increase by the same amount. If you avoid the possessed character for long enough, it will retain its sanity again and find a rare item in its inventory. After this character is no longer possessed, Cthulhu will not appear randomly for players as it was doing in the battle. It will, however, appear again.