jorb wrote:jwhitehorn wrote:At this point in time I don't think a single veteran here gives a **** about intentions to fix and "flesh out" systems of the future. You have an amazing abundance of systems of the PAST that have been ignored and, thus, left the game half-broken for years now (purity). We would much rather you implemented ONE thing that is fully fleshed out, well designed, and meaningful than 10 more things that give you the opportunity to "flesh them out" in the future only for ADD to set in and you to move on to some other unfinished system we never asked for or wanted.
First of all you are an ungrateful, spoiled child, and I have no intention to work for your pleasure what-so-ever, and to the extent that you derive any it is entirely incidental to my future actions.
Secondly, all the systems you mentioned grow and expand all the time -- just recently we added more artifice, for example -- and what you are dissatisfied with is simply the development pace. This is a common complaint from many of the ungrateful, spoiled children who play our games, because for some reason the fact that we are only two people building at least two complex MMOs of rather enormous scope never quite seems to sink in or fully register. Fortunately, no single ***** is given by any single dev, because ungrateful, dissatisfied end-users really are a dime-a-dozen. You can point to a thousand things that we did not do -- I can point to a million -- but have you ever considered pointing at some of the things we did do? How dare you complain that "willows are useless!" when you have never once said "thank you for making willows!"?
They are not useless. They make the world exactly one blip more colorful and varied.
I, for my part, wish to remain flexible. I do not wish to tie myself down and brute force simple content implementations to systems that I do not feel inspired to work on, but rather I believe firmly in opening up many avenues of development experimentally, and try to explore them as it feels meaningful, fruitful and fun to do so. These games will never be "finished", so why should I feel any compulsion to rush for a goal I know to be non-existent?
Why no alchemy? Because we do not know what to do about it. Very simple.
Why no this, that or the other? Because you got something else instead.
Maybe that is not what you wish, but, quite frankly, my dear, I don't give a damn.
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I am immensely grateful that anyone plays our games at all, I am humbled by every login, I love you all dearly, and you owe me nothing.
Goodnight.
you need to stop being defensive/butthurt long enough to realize that the complaints you are hearing constantly have a large degree of merit behind them. the "only two people" crap does not fly, i know several people in the game industry and any one of them would have gotten far more done with salem in a fraction of the time over the past 2 years.
you have absolutely zero respect for your playerbase or their time investments into your already overwhelmingly tedious game and have not ONCE in all the time i have been here kept a promise, a schedule, a commitment. this is probably why you were dropped by paradox. nobody is telling you what a ***** you are because it is fun, it is because everytime you take the server down you genuinely ***** the game up more and alienate more of the playerbase.
instead of adopting a pompous attitude before breaking out the ol "lol do you disagree quantitatively or qualitatively with all the stupid **** we have done?" maybe you should attempt to be objective and realize your ***** before it is to late.
maybe you can tell me what an "ungreatful" and "spoiled" child i am as well after dumping approx 500 dollars into the game because i vocalize my displeasure at you ***** up said game at every turn.