Bug fixes: Purity

Announcements of major changes to Salem.

Re: Bug fixes: Purity

Postby Darwoth » Sun Mar 09, 2014 1:31 am

jorb wrote:
jwhitehorn wrote:At this point in time I don't think a single veteran here gives a **** about intentions to fix and "flesh out" systems of the future. You have an amazing abundance of systems of the PAST that have been ignored and, thus, left the game half-broken for years now (purity). We would much rather you implemented ONE thing that is fully fleshed out, well designed, and meaningful than 10 more things that give you the opportunity to "flesh them out" in the future only for ADD to set in and you to move on to some other unfinished system we never asked for or wanted.


First of all you are an ungrateful, spoiled child, and I have no intention to work for your pleasure what-so-ever, and to the extent that you derive any it is entirely incidental to my future actions.

Secondly, all the systems you mentioned grow and expand all the time -- just recently we added more artifice, for example -- and what you are dissatisfied with is simply the development pace. This is a common complaint from many of the ungrateful, spoiled children who play our games, because for some reason the fact that we are only two people building at least two complex MMOs of rather enormous scope never quite seems to sink in or fully register. Fortunately, no single ***** is given by any single dev, because ungrateful, dissatisfied end-users really are a dime-a-dozen. You can point to a thousand things that we did not do -- I can point to a million -- but have you ever considered pointing at some of the things we did do? How dare you complain that "willows are useless!" when you have never once said "thank you for making willows!"?

They are not useless. They make the world exactly one blip more colorful and varied.

I, for my part, wish to remain flexible. I do not wish to tie myself down and brute force simple content implementations to systems that I do not feel inspired to work on, but rather I believe firmly in opening up many avenues of development experimentally, and try to explore them as it feels meaningful, fruitful and fun to do so. These games will never be "finished", so why should I feel any compulsion to rush for a goal I know to be non-existent?

Why no alchemy? Because we do not know what to do about it. Very simple.

Why no this, that or the other? Because you got something else instead.

Maybe that is not what you wish, but, quite frankly, my dear, I don't give a damn.

-------------------------------------

I am immensely grateful that anyone plays our games at all, I am humbled by every login, I love you all dearly, and you owe me nothing.

Goodnight.



you need to stop being defensive/butthurt long enough to realize that the complaints you are hearing constantly have a large degree of merit behind them. the "only two people" crap does not fly, i know several people in the game industry and any one of them would have gotten far more done with salem in a fraction of the time over the past 2 years.

you have absolutely zero respect for your playerbase or their time investments into your already overwhelmingly tedious game and have not ONCE in all the time i have been here kept a promise, a schedule, a commitment. this is probably why you were dropped by paradox. nobody is telling you what a ***** you are because it is fun, it is because everytime you take the server down you genuinely ***** the game up more and alienate more of the playerbase.

instead of adopting a pompous attitude before breaking out the ol "lol do you disagree quantitatively or qualitatively with all the stupid **** we have done?" maybe you should attempt to be objective and realize your ***** before it is to late.

maybe you can tell me what an "ungreatful" and "spoiled" child i am as well after dumping approx 500 dollars into the game because i vocalize my displeasure at you ***** up said game at every turn.
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Re: Bug fixes: Purity

Postby Salient » Sun Mar 09, 2014 1:41 am

Bunch of butthurt crybaby exploiters.
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Re: Bug fixes: Purity

Postby Claeyt » Sun Mar 09, 2014 1:46 am

alloin wrote:
jorb wrote:First of all you are an ungrateful, spoiled child..
I don't give a damn...
no single ***** is given..

Chief had valid points

He does have valid points but it's two guys in a room designing, hosting and bug fixing this game as a part-time job at best. I think we are spoiled by other games that have whole design teams and project managers and yes I remember when Paradox wanted to add dev's and they refused the help. I also think that they need to polish off more things that they started and never finished. Chief's right about that.

The woo-woo wand bug sat there like a turd for almost a year and now it's come back to bight them in the ass. I blame them for not fixing it for so long but I think they got it right by nipping it quick before it truly affected this world. The new biomes lack inspi's but they do have at least one unique thing in each of them, don't they? Fix the bugs first, then fill the mechanics that you started and then fix them, and then start new projects. Keep it simple for a few months and we'll stick around and help new players learn the game.

I love the new map. I love the new mts even though they're easier than the old ones. Some of them are tougher than you think. i love the new rolling hills and the lack of ledges now. I don't mind the new biomes even if they do look like the Lorax lives in them. Overall I enjoy the new mapping tool and I think they got that right mostly.

The rest of the game needs polishing and more dedication if we're going to get to that 8,000 mark set by the Chief. I wish the Chief would stop killing those new players that would help us build up to that 8,000 person playerbase. I think the Dev's should keep deving and the players should keep telling their friends about it. Hopefully eventually "Soon" as Jorb puts it, we'll get there and we can say "we were there when" the dev's ***** up World 3 because they forgot to fix the Woo Woo bug.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Bug fixes: Purity

Postby saffgee » Sun Mar 09, 2014 1:53 am

@Chief: I thought you made a lot of valid points. Although you keep drawing on the past as if that somehow validates the present. ie. you promised this and that and didn't deliver.

But then I took a step back and thought about your history in Salem.
Basically someone more powerful than you nerfed something that you spent a lot of time on and you took to the forums to ***** about the principle of it, but then wound up trying to make arguments about how the devs should fix the game and tried to highlight all the mistakes they make. You never think twice about nerfing everyone else, by fair means or foul, so why should they ?
Your idea of fun is crushing noobs and generally trying to 'break' the system to get ahead, all the while proclaiming your stated aim is to 'destroy the server pop' and 'win'. Are you now saying that your victory was hollow after all because the game was **** and broken ? All of us here playing this game are masochists - and that has been a fact since day one - why start whining now ?

Some of your arguments are good and have merit and as you have invested enormous amounts of time, effort and money you have the right to make them - but please don't ruin it by trying to claim some sort of indignant moral high ground. You are just as much a problem for the further development of this game as its many faults are.
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Re: Bug fixes: Purity

Postby _Gunnar » Sun Mar 09, 2014 1:55 am

go jorb!

i always suspect that j&l envision the "point' of the game rather differently to many of the hardcore players, and this patch certainly brought it more in line with what I personally thought the idea was & what I would like the game to be. I don't actually know for sure what they want ultimately - I could be completely projecting my own wishes, as many of the competitive faction people have been in this thread - but since this is their game, they are free to do what they want. the bug is pretty unfortunate, but not much can be done now, and its good that they fixed it.
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Re: Bug fixes: Purity

Postby Whiskybob » Sun Mar 09, 2014 1:56 am

Set hard-cap on biles and be done with this ***** drama allready.
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Re: Bug fixes: Purity

Postby jorb » Sun Mar 09, 2014 2:26 am

@ Chief & D-Dawg

If I came across as being entirely dismissive of your complaints then that was not really the intention. You both make some valid points, and I shall concede that both of you do have some right to your respective rages and butthurts. I like you both (most of the time), I do feel for you, and I agree fully that we can do both more and better things. We can become tighter, faster, more focused, and cause our players less grief even when we do have to hurt them, which will sometimes be the case. The good lord knows that we can be both eccentric and whimful in what we do, and we certainly make lots of bad decisions both in terms of priorities, development, and, well, everything else. Both loftar and I also come with a side-order of lazy.

No contest. However.

Darwoth wrote:never once kept a promise, a schedule, a commitment


... but I never promise, schedule or commit to anything? If you think that I do then you sorely misinterpret whatever I might have said. I peddle loose hunches and vague guesstimates exclusively, and I want to make that abundantly clear. I do not set delivery dates, and I never have, and it is, perhaps, this implicit sense of entitlement from a sense of promise that I react most heavily against.

I do not wish to make any promises to any of you. I am not some mechanic you paid to deliver a particular service, and if you maintain the attitude that I am then you are in for future disappointments. Only you can ultimately be responsible for your own expectations. I do not make promises.

Our work continues.
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Re: Bug fixes: Purity

Postby jorb » Sun Mar 09, 2014 2:30 am

Banok wrote:Please continue! I would like to know what your plans are; more salem updates next or back to "hafen"?


Mostly the latter right now, but there's some Salem jazz coming down the pipe as well. :)
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Re: Bug fixes: Purity

Postby naosnule » Sun Mar 09, 2014 2:32 am

jorb wrote:
Banok wrote:Please continue! I would like to know what your plans are; more salem updates next or back to "hafen"?


Mostly the latter right now, but there's some Salem jazz coming down the pipe as well. :)


Jorb, new purity bug arrived, possibly even worse than the one you just fixed XD. Please read bug report 205 in your bug tracker.

Edit:turned out to be troll (guys please dont troll when it comes to gamebreaking bugs >>)
Last edited by naosnule on Sun Mar 09, 2014 2:40 am, edited 1 time in total.
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Re: Bug fixes: Purity

Postby fox » Sun Mar 09, 2014 2:34 am

jorb wrote: Both loftar and I also come with a side-order of lazy.

:oops: :mrgreen: :P
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