Bug fixes: Purity

Announcements of major changes to Salem.

Re: Bug fixes: Purity

Postby Sosisochka » Sat Mar 08, 2014 8:05 pm

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Re: Bug fixes: Purity

Postby naosnule » Sat Mar 08, 2014 8:12 pm

Sosisochka wrote:Image


Pre-purity nerf screenshot :D?
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Re: Bug fixes: Purity

Postby DarkNacht » Sat Mar 08, 2014 10:40 pm

naosnule wrote:
Sosisochka wrote:Image


Pre-purity nerf screenshot :D?

they did not wipe the food when they refixed it so there is a lot of high purity good floating around.
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Re: Bug fixes: Purity

Postby jorb » Sat Mar 08, 2014 10:58 pm

jwhitehorn wrote:At this point in time I don't think a single veteran here gives a **** about intentions to fix and "flesh out" systems of the future. You have an amazing abundance of systems of the PAST that have been ignored and, thus, left the game half-broken for years now (purity). We would much rather you implemented ONE thing that is fully fleshed out, well designed, and meaningful than 10 more things that give you the opportunity to "flesh them out" in the future only for ADD to set in and you to move on to some other unfinished system we never asked for or wanted.


First of all you are an ungrateful, spoiled child, and I have no intention to work for your pleasure what-so-ever, and to the extent that you derive any it is entirely incidental to my future actions.

Secondly, all the systems you mentioned grow and expand all the time -- just recently we added more artifice, for example -- and what you are dissatisfied with is simply the development pace. This is a common complaint from many of the ungrateful, spoiled children who play our games, because for some reason the fact that we are only two people building at least two complex MMOs of rather enormous scope never quite seems to sink in or fully register. Fortunately, no single ***** is given by any single dev, because ungrateful, dissatisfied end-users really are a dime-a-dozen. You can point to a thousand things that we did not do -- I can point to a million -- but have you ever considered pointing at some of the things we did do? How dare you complain that "willows are useless!" when you have never once said "thank you for making willows!"?

They are not useless. They make the world exactly one blip more colorful and varied.

I, for my part, wish to remain flexible. I do not wish to tie myself down and brute force simple content implementations to systems that I do not feel inspired to work on, but rather I believe firmly in opening up many avenues of development experimentally, and try to explore them as it feels meaningful, fruitful and fun to do so. These games will never be "finished", so why should I feel any compulsion to rush for a goal I know to be non-existent?

Why no alchemy? Because we do not know what to do about it. Very simple.

Why no this, that or the other? Because you got something else instead.

Maybe that is not what you wish, but, quite frankly, my dear, I don't give a damn.

-------------------------------------

I am immensely grateful that anyone plays our games at all, I am humbled by every login, I love you all dearly, and you owe me nothing.

Goodnight.
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Re: Bug fixes: Purity

Postby Judaism » Sat Mar 08, 2014 11:02 pm

jorb wrote: and you owe me nothing.



Sadly, now we do :D
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Bug fixes: Purity

Postby Dallane » Sat Mar 08, 2014 11:03 pm

Thank you pappa jorb
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Bug fixes: Purity

Postby Sosisochek » Sat Mar 08, 2014 11:07 pm

Why no alchemy? Because we do not know what to do about it. Very simple.

Image
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Re: Bug fixes: Purity

Postby Procne » Sat Mar 08, 2014 11:13 pm

jorb wrote:First of all you are an ungrateful, spoiled child, and I have no intention to work for your pleasure what-so-ever, and to the extent that you derive any it is entirely incidental to my future actions.


I don't think it's a matter of being spoilt, but rather the fact he had put so much time, effort and money into this game, as well as having ***** up virtually anyone else playing on Plymouth, gives him illusion of "owning" the game.
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Re: Bug fixes: Purity

Postby Tamasin » Sat Mar 08, 2014 11:14 pm

jorb wrote: I love you all dearly.


I love you too jorb!
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Re: Bug fixes: Purity

Postby Mushibag » Sat Mar 08, 2014 11:17 pm

jorb wrote:I don't give a damn.

<3
Dallane wrote:Thank you pappa jorb

+420
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