Game Development: Artifacts & Artifice

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Re: Game Development: Artifacts & Artifice

Postby Kerryann » Sat Jan 19, 2013 3:14 pm

jorb wrote:Yes, as with most things in life you learn through experience. The idea certainly isn't to have you do the actual math.

I agree that it'd be neat to have final, calculated success rates presented in some way, but fundamentally you don't really need it. My approach while playing has basically been spray'n'pray, and I'm doing fine.


Well, i'm not! :(

I appreciate the reply but i'm with Potjeh all the way.

Potjeh wrote:But you don't see how frustrating it is to not have the faintest idea of how expensive it is? To the point where pretty much everybody is holding off slotting items until somebody figures it out and puts it on the wiki, which isn't happening because the interface is too horrendous for anyone to figure out?


+1

P.s.

You also owe me 72s, lol, but I have come up with a way for you to pay it back. :D
viewtopic.php?f=10&t=3527#p42966
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Re: Game Development: Artifacts & Artifice

Postby Potjeh » Sat Jan 19, 2013 3:15 pm

But seriously bro, this is simply unfun. We're looking at meaningless numbers to compile some kind of a proper form that will either grant us our request or deny it, based on eldritch formulae and a healthy dose of RNG. You've basically made a government bureaucracy simulator.
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Re: Game Development: Artifacts & Artifice

Postby Ass_Kraken » Sat Jan 19, 2013 3:16 pm

jorb wrote:Creating powerful equipment isn't free, no, and nor should it be.

We should at least be able to repair the sockets of items that can't be crafted (Read: $$$ packs)
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Re: Game Development: Artifacts & Artifice

Postby alloin » Sat Jan 19, 2013 3:18 pm

Ass_Kraken wrote:
jorb wrote:Creating powerful equipment isn't free, no, and nor should it be.

We should at least be able to repair the sockets of items that can't be crafted (Read: $$$ packs)

They have less slots then ingame items anyway (i feel ripped off for my 'limited' edition clothes packs & dozens of hats)
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Game Development: Artifacts & Artifice

Postby Ass_Kraken » Sat Jan 19, 2013 3:19 pm

alloin wrote:
Ass_Kraken wrote:We should at least be able to repair the sockets of items that can't be crafted (Read: $$$ packs)

They have less slots then ingame items anyway (i feel ripped off for my 'limited' edition clothes pack)

The boots have 3 though, snake skin and leather have less than that. At least for the standard 15$ ones. Are there other craftable boots I'm not aware of?
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Re: Game Development: Artifacts & Artifice

Postby jorb » Sat Jan 19, 2013 3:20 pm

I strongly disagree. I'm having a lot of fun. I have uses for my cloth, I've created a couple of cool pieces of gear, and all systems are go, go, go. I frankly do not at all see what all the fuss is about.
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Re: Game Development: Artifacts & Artifice

Postby FutureForJames » Sat Jan 19, 2013 3:20 pm

alloin wrote:
Ass_Kraken wrote:
jorb wrote:Creating powerful equipment isn't free, no, and nor should it be.

We should at least be able to repair the sockets of items that can't be crafted (Read: $$$ packs)

They have less slots then ingame items anyway (i feel ripped off for my 'limited' edition clothes packs & dozens of hats)



Good then that most of actual combat is twitch-based and not based on stats to a large extent. So given same humors but with inferior equipment, your twitch skill would still be the most important factor in PvP.
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Re: Game Development: Artifacts & Artifice

Postby FutureForJames » Sat Jan 19, 2013 3:23 pm

jorb wrote:I strongly disagree. I'm having a lot of fun. I have uses for my cloth, I've created a couple of cool pieces of gear, and all systems are go, go, go. I frankly do not at all see what all the fuss is about.


Obsessive compulsive disorder would be my guess.
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Re: Game Development: Artifacts & Artifice

Postby Potjeh » Sat Jan 19, 2013 3:25 pm

Well I'm glad there is at least one person that likes it. Meanwhile I'll go apply for a local authorities environmental regulations permit for small business covering sales of cakes and pastries, excluding chocolate chip varieties under section 12, paragraph 3 of municipal tax code, because there at least I'd have *some* idea of what the ***** I'm doing so it might actually be fun.
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Re: Game Development: Artifacts & Artifice

Postby jorb » Sat Jan 19, 2013 3:26 pm

The usual hyperbole. I've already agreed that it'd be sweet to see the final success rate presented. Is there anything more you want?
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