Dallane wrote:ericbomb wrote: Because hermits don't like to lose/risk mains for very good reasons.
I was there for the conversation. I found nothing scary.
They need to find a new game because at some point they will lose a character.
Now now no need to tell people to find a new game every time they don't want to lose their character. It's a sandbox game and accepts many different play styles. I don't think someone who plays to see just how long they can go without dying is a bad play style, but normally I don't think they'd pick up the witch skill. But since he handed out so few of the witch skills no one wanted to pass up the opportunity, even if they do like to avoid death for as long as possible.
I do wish the distribution had been done different, but he wanted it to go to a small group of dedicated players, which he got by the distribution method.