colesie wrote:Jorb, honestly. Scrap all this dumb **** and implement rams/cannons with 24 hour dry times and 30 tile roll/shoot distance and then implement a new wall type that only they can breach. THEN reraise the brazier dmg+wall hp.
A 4 hour window is absolutely nothing for groups like the tribe as I said in the other thread. They simply camp the stake with 5-10 people and win because of it, no different than before. If you're being to be stubborn (I know you are) at least make the window an 8-12 hour window instead of 4 to actually give a reasonably long guarding time so that people actually have to invest in it.
colesie wrote:Really? It's the exact same as before if you don't have a v claim... Where were you ? Before any of this anyone could raid your p claim and people still had v claims regardless of them being mostly useless. And now you're QQing because you have to get a v claim? Also, you've been complaining about breaking walls and your stats for ages. In the time you've spent doing that you could have gotten the stats needed 10x over even with casual gameplay
jorb wrote:Mereni wrote:Now that they're overpowered again, I'll never be able to fix that mistake.
If this is your problem then I'm afraid you aren't quite in a position to appreciate the finer points of the issue at stake here.
(Not saying that you don't have a problem. Merely that I think some sort of siege balance is more of a priority than the ability to easily fix building mistakes.)
Mereni wrote:colesie wrote:Really? It's the exact same as before if you don't have a v claim... Where were you ? Before any of this anyone could raid your p claim and people still had v claims regardless of them being mostly useless. And now you're QQing because you have to get a v claim? Also, you've been complaining about breaking walls and your stats for ages. In the time you've spent doing that you could have gotten the stats needed 10x over even with casual gameplay
Maybe someone like you who has been playing a lot time and can get purity seeds from friends or alts and knows how the game works, can easily get humors up with casual gameplay. But I'm still figuring out exactly how farming works and it's been tough to get where I am.
And this change is not exactly the same as before because now with a Vclaim being so much better, Pcliams will be more targeted.
I'm hoping overpowering the walls again is just a quick fix and will be changed once a more balanced system is thought out.jorb wrote:Mereni wrote:Now that they're overpowered again, I'll never be able to fix that mistake.
If this is your problem then I'm afraid you aren't quite in a position to appreciate the finer points of the issue at stake here.
(Not saying that you don't have a problem. Merely that I think some sort of siege balance is more of a priority than the ability to easily fix building mistakes.)
And I don't want to sound unappreciative of your efforts, sorry if I did. I'm glad you're working on it. It's just really hard on us newbies who are still learning to build defense until it is fixed.
jorb wrote:We have removed "A Subtle Warning". Vandalism is now always possible against private claims, and only towns need be sieged with a Waste Claim.
Ikpeip wrote:
This luxury of guaranteed safety feels like a dirty thing in Salem, and I don't like it.
Potjeh wrote:You shouldn't have reverted. The only real big issue was HV-switching, and that could've easily been fixed by locking down homesteads on a waste claim.
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