Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby DragonScythe » Thu Jan 17, 2013 6:58 am

Deer has either 20 common defense or 20 piercing defense. (or a combination of either, my damage remained the same with +20 piercing power)
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Re: Game Development: Artifacts & Artifice

Postby DragonScythe » Thu Jan 17, 2013 7:26 am

Not seeing any more yet, will update when I find more.
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Re: Game Development: Artifacts & Artifice

Postby Sacre » Thu Jan 17, 2013 7:26 am

Nice!

I think it's somewhat similar to a suggestion I posted some time ago, but I don't know if you even read that. :p

It's cool either way.
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Re: Game Development: Artifacts & Artifice

Postby Bolillo » Thu Jan 17, 2013 8:10 am

jorb wrote:
...
If the artifice fails the artifice item is consumed, and one slot in the target equipment is permanently broken.
...


Is this final? Or can we expect to fix them in a future? Be it a bit expensive the means or something.. :?:
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Re: Game Development: Artifacts & Artifice

Postby Odekva » Thu Jan 17, 2013 8:13 am

I would say only one - make offerings of filth and rancid flesh.
8-)
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Re: Game Development: Artifacts & Artifice

Postby Mereni » Thu Jan 17, 2013 8:16 am

I don't understand the 'intrinsic difficulty span'. I see an item going from 75 to 0 and another going from 35 to 25, but what does it mean for the success?
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Re: Game Development: Artifacts & Artifice

Postby DragonScythe » Thu Jan 17, 2013 8:19 am

Mereni wrote:I don't understand the 'intrinsic difficulty span'. I see an item going from 75 to 0 and another going from 35 to 25, but what does it mean for the success?


From what I know, it is a range of your success. If your skills are high enough and the items are compatible, then the difficulty will be lower which means your item will have a higher chance of success.
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Re: Game Development: Artifacts & Artifice

Postby Golthan » Thu Jan 17, 2013 8:29 am

DragonScythe wrote:Some discoveries: You can create some artifices in the Clothing and Equipment section. However, there are also some other Artifices. For example, the Stringy Sinew and Etterfang can be used.


Edit: Rainbow Scale can also be used.

Pics:
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Putting it in (or is it when it breaks?) costs YB
Just to help you out a bit:
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We really should start making wiki pages for this.
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Re: Game Development: Artifacts & Artifice

Postby Golthan » Thu Jan 17, 2013 8:33 am

jorb wrote:
The objective is to kit and tool an optimal suit of gear and equipment, combining the artifice items as you best see fit. A piece of gear can only hold one of each type of artifice item.



So if Clothing A has Artifice A in it, can Clothing B also have Artifice A, or must go with another Artifice?
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Re: Game Development: Artifacts & Artifice

Postby Odekva » Thu Jan 17, 2013 8:35 am

Golthan wrote:
jorb wrote:
The objective is to kit and tool an optimal suit of gear and equipment, combining the artifice items as you best see fit. A piece of gear can only hold one of each type of artifice item.



So if Clothing A has Artifice A in it, can Clothing B also have Artifice A, or must go with another Artifice?


It can, you just can't put 2 same Artifice in one Clothing.
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