Game Development: Zero Hour

Announcements of major changes to Salem.

Re: Game Development: Zero Hour

Postby ZtyX » Mon Nov 05, 2012 8:00 am

Dallane wrote:
ZtyX wrote:Looking forward to discovering whether this server will feature a new map or not.


duh


I'm new-ish.

jorb wrote:Ok, plymouth is back up now.


Nice, thanks. :) I'm very curious about the GUI changes.


Edit: I love the new art in Salem. Looks very, very nice. I'll play with this. Just wish the GUI had the same functionality as the custom clients.


Lol @ 3 bars of iron to get a pickaxe. :D
Last edited by ZtyX on Mon Nov 05, 2012 8:17 am, edited 1 time in total.
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Re: Game Development: Zero Hour

Postby sabinati » Mon Nov 05, 2012 8:15 am

ZtyX wrote:Looking forward to discovering whether these servers will feature different maps or not.

they will
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Re: Game Development: Zero Hour

Postby colesie » Mon Nov 05, 2012 8:16 am

jorb wrote:With this update we have cleared out the two largest points left on our todo-list for necessities, and I expect that we shall now have our hands significantly more free to work on delivering content updates, hopefully with increased regularity. There are a couple of outstanding infrastructural/backend issues left for us to deal with, but those should be possible to iron out in at least a tad more incremental fashion. Apologies if you've felt that we've left you hanging, you were -- as always -- always on our minds.

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Re: Game Development: Zero Hour

Postby pushedx » Mon Nov 05, 2012 8:20 am

I've been checking these forums each day the past month waiting for such news and it has finally arrived. Tears of joy are being shed!
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Re: Game Development: Zero Hour

Postby ZtyX » Mon Nov 05, 2012 8:20 am

With this update we have cleared out the two largest points left on our todo-list for necessities, and I expect that we shall now have our hands significantly more free to work on delivering content updates, hopefully with increased regularity. There are a couple of outstanding infrastructural/backend issues left for us to deal with, but those should be possible to iron out in at least a tad more incremental fashion. Apologies if you've felt that we've left you hanging, you were -- as always -- always on our minds.

The coming week we will primarily focus on fixing expected server crashes and dealing with whatever comes up. Content should soon be the only thing we'll really be working on.

Big props and love to all of you for playing our game. I hope you enjoy it!

Update your clients.


You win :)

Ps: Nice capes.
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Re: Game Development: Zero Hour

Postby Dallane » Mon Nov 05, 2012 8:21 am

pushedx wrote:I've been checking these forums each day the past month waiting for such news and it has finally arrived. Tears of joy are being shed!


Soon to be tears of rage
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Re: Game Development: Zero Hour

Postby ZtyX » Mon Nov 05, 2012 8:23 am

How will we know when the other 2 servers will be up? I suppose you will post it here.

Anyway, I pressed "new character" and it worked although it was supposed to work only for the new servers. Right?
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Re: Game Development: Zero Hour

Postby jorb » Mon Nov 05, 2012 8:26 am

ZtyX wrote:I suppose you will post it here.


Correct.
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Re: Game Development: Zero Hour

Postby colesie » Mon Nov 05, 2012 8:44 am

inb4 the rush to put a p claim on boston's shore
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Re: Game Development: Zero Hour

Postby ULGMsean » Mon Nov 05, 2012 8:46 am

I liked the new interface ^^
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